On Tue, 11 Sep 2018, at 3:01 PM, viktor.oge...@gmail.com wrote: > Hi, > > I am struggling to load and use custom fonts from ttf files in draw2d > (used since I need rotated text).> > To illustrate: https://play.golang.org/p/6-rswetZOr8 give the output:> > 2018/09/11 15:52:43 open ../resource/font/luxisr.ttf: no such file or > directory> > It seems as if GraphicsContext.SetFont() does not work? draw2dimg > tries to load the default font (from fontData) regardless?> > Am i misunderstanding how SetFont is supposed to be used? > > Any hints appreciated.
You can override how the font is loaded. I have some code that does it somewhere which I can find if you need it. However, I switched to github.com/fogleman/gg which I found to be a better designed packaged. It has a font example: https://github.com/fogleman/gg/blob/master/examples/gofont.go -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.