Hi, I am struggling to load and use custom fonts from ttf files in draw2d (used since I need rotated text).
To illustrate: https://play.golang.org/p/6-rswetZOr8 give the output: 2018/09/11 15:52:43 open ../resource/font/luxisr.ttf: no such file or directory It seems as if GraphicsContext.SetFont() does not work? draw2dimg tries to load the default font (from fontData) regardless? Am i misunderstanding how SetFont is supposed to be used? Any hints appreciated. -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.