Do you mean we can for example build a GO .dll wich declare an entry point usable by C/C++ game ?
I can give it a try easily with ARMA game wich load those kind of extension. Le mardi 13 mars 2018 08:39:02 UTC+1, alex....@gmail.com a écrit : > > To those talking about using game engines like unity etc... you can build > go as c-shared and use it as a normal C/C++ plugin. > The only thing to note is that you can't unload it without restarting the > program and multiple c-shared go libraries wouldn't work together. > > As for what I'm using go for, I'm experimenting with coding a mostly go > game engine (mostly cuz graphical input/output libraries are all in C/C++). > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.