To those talking about using game engines like unity etc... you can build go as c-shared and use it as a normal C/C++ plugin. The only thing to note is that you can't unload it without restarting the program and multiple c-shared go libraries wouldn't work together.
As for what I'm using go for, I'm experimenting with coding a mostly go game engine (mostly cuz graphical input/output libraries are all in C/C++). -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.