On Wednesday, April 19, 2017 at 9:10:16 AM UTC+2, hui zhang wrote: > > for 1) you mean >> >> char *CGetPath() { >> return getpath().c_str(); >> } > > > this code will work ? >
That depends on whether getpath() returns a std::string or a (const) std::string& (a (const) reference). It will work if it returns a reference or const reference, but is not guaranteed to work if it doesn't (though it may appear to do so in some cases, or for some implementations of the C++ standard lib) because the standard lib is not required to use a reference-counted dynamic array. For example, it might instead choose to copy the array every time or to allocate small strings using an in-object buffer to avoid the overhead of dynamic allocation, and in both of those cases the return value of c_str() is no longer valid when the function returns. Also, if do you need to copy the string in C++ code: strdup(getpath().c_str()) is better than malloc+strcpy (shorter and harder to get wrong). Case in point: your implementation malloc'ed str.length() bytes, failing to allocate an extra byte for the '\0' at the end. Even better might be to call GoString(getpath().c_str()) in the CGetPath function to ensure only a single copy is made, but I'm not familiar enough with cgo to know if that's possible. > 2017-04-19 14:43 GMT+08:00 Konstantin Khomoutov < > flat...@users.sourceforge.net <javascript:>>: > >> On Wed, 19 Apr 2017 14:23:09 +0800 >> hui zhang <fastf...@gmail.com <javascript:>> wrote: >> >> > 1) getpath() return a temp string, its c_str() pointer will be >> > free out of function. So I use malloc >> >> I'm not completely sure you're correct. C++ does not implement garbage >> collection and the object on which you have called c_str() continues to >> live on after getpath() returns. Now let's cite the manual on c_str(): >> >> | The pointer obtained from c_str() may be invalidated by: >> | * Passing a non-const reference to the string to any standard library >> | function, or >> | * Calling non-const member functions on the string, excluding >> | operator[], at(), front(), back(), begin(), rbegin(), end() and >> | rend(). >> >> So I'd say in the sequence of calls I propose there's no chance of >> anything quoted to happen -- basically the pointer returned by c_str() >> gets passed to Go where C.GoString() copies the memory pointed to by it. >> >> Things may break if you somehow concurrently call into your C++ side >> and those calls may access the same std::string object we're talking >> about. But if you do this, all bets are already off. >> >> > 2) Assume we use the malloc way , are C.GoString() copying the >> > pointer memory ? for we need C.free() malloc memory. >> >> Yes, C.GoString() copies the memory. >> >> Yes, you always need to free() what was malloc()ed for you -- because >> you own the returned pointer. >> > > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.