On Tuesday, 17 January 2017 23:41:18 UTC+2, fsn7...@gmail.com wrote:
>
> Thanks a lot for such detailed info ! Do you mean 48 hours literally or 
> you was busy several hours couple of days.
>

It was a Ludum Dare Compo which has a deadline of 48hours 
<http://ludumdare.com/compo/rules/>... in real life it was ~24 hours and 
two days... (but, I also helped some other LD Jam teams during that time).

*PS: I've written similar things or some of these parts (in other 
languages) several times before, so I knew my way around.*

*PPS: 48 hours just sounds nicer than 24 hours in 2 days :P*


> On Friday, January 13, 2017 at 10:05:46 AM UTC+4, Egon wrote:
>>
>> On Friday, 13 January 2017 01:14:18 UTC+2, fsn7...@gmail.com wrote:
>>>
>>> Let's say I wanna create 2D game in Go, would it be painful today (let's 
>>> not consider that there are already some game engines in Java) ?
>>>
>>
>> Even without a game-engine, it wouldn't be that painful.
>> * https://github.com/loov/zombies-on-ice/ (Made in 48hours from scratch)
>>
>> Of course, there are game-engines for Go:
>> * http://azul3d.org/
>> * https://github.com/EngoEngine/engo
>> * https://hajimehoshi.github.io/ebiten/
>> * https://gitlab.com/xojoc/engine/
>>
>> + Egon
>>
>

-- 
You received this message because you are subscribed to the Google Groups 
"golang-nuts" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to golang-nuts+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to