On Tuesday, 17 January 2017 23:41:18 UTC+2, fsn7...@gmail.com wrote: > > Thanks a lot for such detailed info ! Do you mean 48 hours literally or > you was busy several hours couple of days. >
It was a Ludum Dare Compo which has a deadline of 48hours <http://ludumdare.com/compo/rules/>... in real life it was ~24 hours and two days... (but, I also helped some other LD Jam teams during that time). *PS: I've written similar things or some of these parts (in other languages) several times before, so I knew my way around.* *PPS: 48 hours just sounds nicer than 24 hours in 2 days :P* > On Friday, January 13, 2017 at 10:05:46 AM UTC+4, Egon wrote: >> >> On Friday, 13 January 2017 01:14:18 UTC+2, fsn7...@gmail.com wrote: >>> >>> Let's say I wanna create 2D game in Go, would it be painful today (let's >>> not consider that there are already some game engines in Java) ? >>> >> >> Even without a game-engine, it wouldn't be that painful. >> * https://github.com/loov/zombies-on-ice/ (Made in 48hours from scratch) >> >> Of course, there are game-engines for Go: >> * http://azul3d.org/ >> * https://github.com/EngoEngine/engo >> * https://hajimehoshi.github.io/ebiten/ >> * https://gitlab.com/xojoc/engine/ >> >> + Egon >> > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.