On Tue, Feb 12, 2013 at 4:21 AM, Geert Janssens <janssens-ge...@telenet.be> wrote: > My peronal interest is simplified multi-platform support. If we can achieve > that by slowly moving away from GLib/GObject by using C++ I welcome that as > well. I don't mind it will take me some time to get used to C++. The > language in itself interests me for a variety of reasons. > > To be clear on this: for me multi-platform support extends beyond Linux, > Windows and OS X to also the new mobile OS's like Android and IOS. We > currently don't have much there other than the nice helper app by Ngewi Fet. > But it's totally independent. Much more could be possible if our pure engine > were portable to all those platforms. The GUI and the features exposed by it > can be platform specific. And I'm aware that C++ is not Java (for Android), > but many C(++) applications are being ported to Android successfully using > the Android's NDK, so IMO this is realistic for the long term. I have never > looked into IOS, but probably similar things will be possible there (if not > vetoed by all-too-mighty Apple).
A lot more work than just moving to C++ is necessary for that level of multi-platform support. Both Android and iOS have native UI engines and neither support Gtk+ or Qt very well. What would work is to write as much of the code to be not dependent on any particular UI engine as possible, and have 3 separate (desktop, Android, iOS) UI layers tuned to each platform. There is one cross-platform UI engine which is well-supported on all platforms (Windows, Linux, Mac, Android, iOS) that I can think of, but utilizing it would require a more major change in the structure of the code: HTML5. > For this improved multi-platform support, I think we need another > refactoring in the engine: we should get rid of the guile dependencies in > there. I think it's ok to have the engine wrapped in guile, but the engine > core functions shouldn't depend on code written in guile. That seems like a good idea; Apple doesn't like 3rd-party scripting languages on iOS. _______________________________________________ gnucash-devel mailing list gnucash-devel@gnucash.org https://lists.gnucash.org/mailman/listinfo/gnucash-devel