Well...perhaps you already know this, but when you load a graphic file in Blender, you do have the option of "packing" it and making it part of the .blend file. But now, Gimp doesn't save native .blend format files.
--- On Sat, 1/24/09, Claus Cyrny <claus.cy...@web.de> wrote: > From: Claus Cyrny <claus.cy...@web.de> > Subject: Re: [Gimp-user] Attach Gimp file in to Blender > To: "Michael J. Hammel" <mjham...@graphics-muse.org> > Cc: gimp-user@lists.XCF.Berkeley.EDU > Date: Saturday, January 24, 2009, 3:21 PM > Michael J. Hammel wrote: > > On Sat, 2009-01-24 at 17:27 +0100, OnyX wrote: > >> In severel Blender tuts, I need to go in to Gimp > and made things and then > >> export it in to Blender. > >> > http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/paysages/index-ang.html > > > ??? You can /import/ bitmap files from Gimp to Blender, but > Gimp > doesn't save anything in Blender's .blend format, > since .blend is > a format for storing 3D scenes, and this doesn't make > any sense in > the context of the Gimp. I am assuming that you would like > to export > height maps into Blender? For this, you could use formats > like > PNG or TIFF, even JPG. You would only need grayscale images > for this, > AFAIK (no RGB), and I wouldn't recommend converting the > maps to indexed > colors: a) I'm not sure if Blender could handle this, > and b) you lose > too much detail. > > > > > Nice. I wish I spoke German (that's the language > there, right?). > > It's actually French! ;-) > > Claus > > -- > Claus Cyrny : Webdesign | Grafik | Fotografie > :: Web: http://home.arcor.de/ccyrny/ ::. > :: Fotos: > http://photo.net/photodb/slideshow?folder_id=714471 ::. > _______________________________________________ > Gimp-user mailing list > Gimp-user@lists.XCF.Berkeley.EDU > https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user _______________________________________________ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user