Fabio Alemagna <[EMAIL PROTECTED]> wrote: > > > > Then you were not precisely enough. By using the word "offscreen", every- > > body thought, you mean an offscreen area of the onboard framebuffer... > Why not? If there's enough space in the gfx board memory then the > offscreen buffer should be allocated there.
And not be available for another application I start on the switched to console? I can easily fit the few k for text when I switch from X. Then I start some graphics prog, and it should tell me that there ain't enough Gfx-RAM, as this is used by some backbuffer? > > That sounds a good idea. But then a) the memory-target must be extended > > to "support" overlay resources > Not a big deal, is it? Ideally a memory target shouldn't care at all about > what it contains, it's just a framebuffer after all. Umm - an overlay does _not_ influence the underlying FB content (that's what Sprites are all about when compared to BOBs). Thus the memtarget would have to understand that is has to allocate extra memory for the Sprite and store whatever you send there. > If there's any support for applications to get notified when they get > "iconified", then the kgi case should be aliased to it, that is for the > application it's actually the same thing. If there's no such support, then > it's time to implement it :) You are mixing up GUI issues and fullscreen graphics issues here. Yes there is such a mechanism for X. But it is totally X-specific and cannot be generalized. CU, Andy -- = Andreas Beck | Email : <[EMAIL PROTECTED]> =