teunis <[EMAIL PROTECTED]> writes:
> On 11 Mar 2000, Marcus Sundberg wrote:
>
> > Ian Molton <[EMAIL PROTECTED]> writes:
> >
> > > Also, I think (if it doesnt already) libGGI2d should support all of its
> > > drawing types in antialiased variants as well.
> >
> > Antialiased drawing is farther away from normal 2D drawing than
> > OpenGL is, and should definitely go into a separate library.
>
> hey - can ya -prove- this statement? :)
>
> Antialiasing is required by a lot of font software...
> ... now it'd be reasonable to just use the font software's own
> antialiasing (thinking freetype & family here).
>
> I'm not actually sure that antialiasing is all that in use outside of
> fonts and some imaging apps. Comments?
Well, fonts do not belong in LibGGI2D.
And antialiased drawing doesn't belong there it is not hardware
accelerated (on most hardware, IIRC I've heard about next generation
3D-cards supporting antialiased edges), and because the software
implementations would be very different from normal 2D drawing.
//Marcus
--
-------------------------------+------------------------------------
Marcus Sundberg | http://www.stacken.kth.se/~mackan
Royal Institute of Technology | Phone: +46 707 295404
Stockholm, Sweden | E-Mail: [EMAIL PROTECTED]