Ian Molton <[EMAIL PROTECTED]> writes:
> Also, I think (if it doesnt already) libGGI2d should support all of its
> drawing types in antialiased variants as well.
Antialiased drawing is farther away from normal 2D drawing than
OpenGL is, and should definitely go into a separate library.
//Marcus
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Marcus Sundberg | http://www.stacken.kth.se/~mackan
Royal Institute of Technology | Phone: +46 707 295404
Stockholm, Sweden | E-Mail: [EMAIL PROTECTED]