Ian Molton <[EMAIL PROTECTED]> writes:

> Also, I think (if it doesnt already) libGGI2d should support all of its
> drawing types in antialiased variants as well.

Antialiased drawing is farther away from normal 2D drawing than
OpenGL is, and should definitely go into a separate library.

//Marcus
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        Marcus Sundberg        | http://www.stacken.kth.se/~mackan
 Royal Institute of Technology |       Phone: +46 707 295404
       Stockholm, Sweden       |   E-Mail: [EMAIL PROTECTED]

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