James Simmons writes:

>  On Mon, 4 Oct 1999, Jos Hulzink wrote:
>  
>  > You are right, but what if this process dies while the framebuffer is
>  > locked ? I'm getting very afraid of becoming Microsoft compatible... (i.e
>  > the only way to leave a game is the reset-key)
>  > 
>  > Just thinking.
>  
>  Good point. Have to look at a way to handle this.

If a process dies, all file handles are automatically close()ed by
the kernel, and when it closes /dev/gfx or whatever then the any
associated locks should also be released.

Cheers,
__
\/   Andrew Apted   <[EMAIL PROTECTED]>
 

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