James Simmons writes: > On Mon, 4 Oct 1999, Jos Hulzink wrote: > > > You are right, but what if this process dies while the framebuffer is > > locked ? I'm getting very afraid of becoming Microsoft compatible... (i.e > > the only way to leave a game is the reset-key) > > > > Just thinking. > > Good point. Have to look at a way to handle this. If a process dies, all file handles are automatically close()ed by the kernel, and when it closes /dev/gfx or whatever then the any associated locks should also be released. Cheers, __ \/ Andrew Apted <[EMAIL PROTECTED]>
- Re: KGI_COMMANDS Marcus Sundberg
- Re: KGI_COMMANDS Jos Hulzink
- Re: Doesn't need vertical retrac... Rub�n
- Re: Doesn't need vertical retrac... Jon M. Taylor
- Re: Doesn't need vertical retrac... Andreas Beck
- Re: Hardware cursor James Simmons
- Re: Hardware cursor James Simmons
- Re: Hardware cursor Jos Hulzink
- Re: Hardware cursor James Simmons
- Re: Synchronized MMIO access on SMP Niklas H�glund
- Re: Hardware cursor Andrew Apted
- Re: Hardware cursor James Simmons
- Re: Hardware cursor Marcus Sundberg
- Re: Hardware cursor Rub�n
- Re: Hardware cursor Michael Gersten
- Re: Hardware cursor Christoph Egger
- Re: Hardware cursor becka
- Re: Hardware cursor Rub�n
- Re: Hardware cursor Andreas Beck
- Re: Hardware cursor Marcus Sundberg
- Re: Hardware cursor Andreas Beck
