On Fri, 1 Oct 1999, James Simmons wrote: > By the way the semaphore idea isn't a bad idea. The big things is we have > to make sure only one process at a time is using the framebuffer or accel > engine. Basically one process hogs the whole card. You are right, but what if this process dies while the framebuffer is locked ? I'm getting very afraid of becoming Microsoft compatible... (i.e the only way to leave a game is the reset-key) Just thinking. Jos
- Re: KGI_COMMANDS, was: Re: Doesn... Jon M. Taylor
- Re: KGI_COMMANDS, was: Re: Doesn... Jon M. Taylor
- Re: KGI_COMMANDS, was: Re: Doesn... Jos Hulzink
- Re: KGI_COMMANDS Marcus Sundberg
- Re: KGI_COMMANDS Jos Hulzink
- Re: Doesn't need vertical retrac... Rub�n
- Re: Doesn't need vertical retrac... Jon M. Taylor
- Re: Doesn't need vertical retrac... Andreas Beck
- Re: Hardware cursor James Simmons
- Re: Hardware cursor James Simmons
- Re: Hardware cursor Jos Hulzink
- Re: Hardware cursor James Simmons
- Re: Synchronized MMIO access on SMP Niklas H�glund
- Re: Hardware cursor Andrew Apted
- Re: Hardware cursor James Simmons
- Re: Hardware cursor Marcus Sundberg
- Re: Hardware cursor Rub�n
- Re: Hardware cursor Michael Gersten
- Re: Hardware cursor Christoph Egger
- Re: Hardware cursor becka
- Re: Hardware cursor Rub�n
