pk writes: > Alex Schuster wrote:
> So what modules does get loaded? All from your modules section (except for type1), an in total these: glx, extmod, dri, dbe, record, fglrx, kbd, mouse, vgahw, int10, vbe, fglrxdrm, ddc, fb, ramdac, xaa, fglrxdrm, glesx, amdxmm > > I know this command from when I had a NVidia card, and I am missing the > > 'YES' in my output of fglrxinfo. But I do not have a 'NO' there either. > > fglrxinfo is different from glxinfo. glxinfo is available in the > mesa-progs package (emerging this will pull in mesa as well but there's > no harm in that, unless you are tight on hard drive space - just make > sure you shift back to ati opengl after emerging). Ah, I see. Didn't know about mesa-progs. Mesa is already installed, and space is really no concern here. The output of glxinfo looks good: name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer client glx vendor string: SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap GLX version: 1.2 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Radeon HD 3200 Graphics OpenGL version string: 2.1.8201 Release OpenGL shading language version string: 1.20 OpenGL extensions: GL_AMD_performance_monitor, GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_instanced, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_depth_buffer_float, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_shared_exponent, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_texgen_reflection, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_WIN_swap_hint, WGL_EXT_swap_control 3 GLX Visuals visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x21 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow 0x22 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None 0x39 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None 34 GLXFBConfigs: visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x3a 0 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None 0x3b 0 tc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow 0x3c 0 tc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None 0x3d 0 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow 0x3e 0 tc 0 32 0 r . . 8 8 8 8 0 0 8 0 0 0 0 0 0 None 0x3f 0 tc 0 32 0 r . . 8 8 8 8 0 0 8 16 16 16 16 0 0 Slow 0x40 0 tc 0 32 0 r y . 8 8 8 8 0 0 8 0 0 0 0 0 0 None 0x41 0 tc 0 32 0 r y . 8 8 8 8 0 0 8 16 16 16 16 0 0 Slow 0x42 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x43 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x44 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x45 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x46 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x47 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x48 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x49 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x4a 0 dc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None 0x4b 0 dc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow 0x4c 0 dc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None 0x4d 0 dc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow 0x4e 0 dc 0 32 0 r . . 8 8 8 8 0 0 8 0 0 0 0 0 0 None 0x4f 0 dc 0 32 0 r . . 8 8 8 8 0 0 8 16 16 16 16 0 0 Slow 0x50 0 dc 0 32 0 r y . 8 8 8 8 0 0 8 0 0 0 0 0 0 None 0x51 0 dc 0 32 0 r y . 8 8 8 8 0 0 8 16 16 16 16 0 0 Slow 0x52 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x53 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x54 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x55 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x56 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x57 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x58 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x59 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x59 0 dc 0 128 0 y . 32 32 32 32 0 24 0 0 0 0 0 0 0 Slow 0x59 0 dc 0 128 0 . . 32 32 32 32 0 24 0 0 0 0 0 0 0 Slow > > I thought I read here that they do, but may give lots of warnings in > > syslog. > > Well, I'm holding out for the open source drivers... There's nothing in > newer fglrx drivers that I need currently. I thought OpenGL support were better? And there is power saving. Although I have an onboard card, so I would not have a loud spinning fan. > I wish I could be of more help though... Thanks! But you motivated me to give the new drivers a try. [later] Okay, I just did it. Emerged ati-drivers 9.7. Got a locked display, but after a reboot, all is fine. Wow! Maybe the problem last time was that I tried 9.6, or I did not reboot. Whatever. fgl_glxgears is slower now, but renders multiple the gears on a rotation cube, which it did not do before. Maybe it should have, and the graphics was just too distorted to notice. glxgears reports around 230 fps. Did not try that before with the older drivers though, so I can't compare. Quake3 still runs (still not with sound, but that's another problem), and KDE4 desktop effects mostly work, after I set the composite type to OpenGL. Some are quite funny, some are useless, some annoying, but I still enjoy them. The drawback is that CPU usage for the X process went up from 8% to 40%. Ouch. Even when I explicitely disable everything in the 'all effects' tab, as long as I have them generally activated. That's a lot of CPU usage for some effects I do not _really_ need. I'll probably turn them off soon then. Thanks again, I needed a little kick. This makes one item less on my to-do list. Wonko