I kinda botched the first --emptytree world....  I'm on my second now and a clear pattern is emerging...

dev-cpp
│   └── abseil-cpp-20240722.0


That is causing cascade failures into protobuf, marble, opencv and almost surely others.


The problem is that it was written in C++. In order to write C++ you need to live for 7 years in a monestary high on a mountain. By the middle of the second year, most programmers realize there is no point, come down from the mountain, finish the project in C to great acclaim, before the 7 years are up too!

These developers spent only six years and six months on top of the mountain and played it fast and loose with the compiler too and, used types in ways that the previous compiler let them get away with but the current one doesn't....

Anyway I'm going to reboot my computer and start the process of finding a combination of kernel and Nvidia drivers that actually works. =|


I'm running kernel 6.10 right now and it has this bizzare obsession with cache, it will exhaust a pool of 400gb of physical ram as cache until the machine gets choked, forgetting what the point of cache was (hint: It's not to choke the machine by consuming all ram!!!) and force the user to manually get the damn thing to clear all of it. This happened after only two months (and change) of uptime which is ludicrous... I shouldn't have to do a damn thing for six months... This is the problem which prompted me to go through the agony of trying to upgrade to newer versions with more bugs, less support for the things I actually know how to use, slower, with more build errors, but newer... Yes, newer is the only thing that matters...

Look at this!!! I cleared cache only 4 days ago and it's already sitting on 224 GB  of cache!!!

KiB Mem : 52765632+total, 26441356+free, 44915076 used, 22483510+buff/cache

--
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