Hello, On Sun, 14 Jan 2018, tu...@posteo.de wrote: >thanks a lot for all the input. > >I disabled pulseaudio via USE flag and recompiled the whole stuff. >And VOILA! : Sound without apulse and pulseaudio! NICE!
BTW: I just rechecked, and it doesn't use an integrated copy too, I think: $ cd /usr/lib/firefox $ nm firefox-bin *.so |grep -i pulse|c++filt 00000000021d7060 t mozilla::dom::GamepadHapticActuator::Pulse(double, double, mo 0000000005a62c50 d mozilla::dom::GamepadHapticActuatorBinding::pulse_methodinfo 0000000001edb4e0 t mozilla::dom::GamepadHapticActuatorBinding::pulse_promiseWrap&) 0000000005aa20b0 d mozilla::sCannotInitializePulseAudio 0000000002f1d6a0 t decode_pulses 0000000002f1de00 t encode_pulses 0000000002f31b80 t silk_decode_pulses 0000000002f32660 t silk_encode_pulses 00000000049a1cd4 r silk_max_pulses_table 00000000049a1b60 r silk_pulses_per_block_BITS_Q5 00000000049a1c20 r silk_pulses_per_block_iCDF Using strings similiarly yields e.g.: libpulse.so.0 ,libpulse %s cannot-initialize-pulseaudio MediaCannotInitializePulseAudio Linux PulseAudio is *not* supported => ALSA APIs will be utilized instead and ldd does not show any dep. So at _most_ it might try to dlopen libpulse and if that fails maybe log the above "error". Yay! -dnh -- There is, however, a strange, musty smell in the air that reminds me of something...hmm...yes...I've got it...there's a VMS nearby, or I'm a Blit. -- Larry Wall in Configure from the perl distribution