On Sun, 08 Jul 2007 04:53:40 +0100
Steve Long <[EMAIL PROTECTED]> wrote:

> I understand that games are a `special case', but why not make it a
> RESTRICT=interact which would automatically mean repoman would not
> allow the package into stable, and admins could easily weed such
> packages out? That way any category could use the same thing for
> packages with more restrictive licenses. (I'm not suggesting this
> should be merged with fetch-restricted as I accept that some stable
> Java packages have this set, and there's zero benefit in changing
> them.)

This isn't about stable or not stable, or about games being special. No
ebuild _should_ be interactive, period. However in some cases there is
no way to make it non-interactive, and the concentration of those cases
is particulary high in the games category (mainly because of a lack of
high quality OSS games).
Oh, and I've withdrawn the RESTRICT idea as there is a better/more
generic solution (not yet implemented though).

> So yeah I guess it's encouragement, but if the policy is such
> packages can never hit stable, where's the harm? A user has to
> explicitly allow such a package (or run unstable in which case they
> will be used to dealing with glitches ;) and scripts can still avoid
> interactive packages. (And bear in mind, it's not just uis we're
> talking about, but stuff like QA automation.)

Again, interactivity isn't a criterium for a package becoming stable or
not.

Marius

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Marius Mauch <[EMAIL PROTECTED]>
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