On Fri, Dec 20, 2019 at 11:59 AM J Decker <d3c...@gmail.com> wrote: > > > On Tue, Dec 17, 2019 at 2:53 AM Florian Weimer <fwei...@redhat.com> wrote: > >> * J. Decker: >> >> > Here's the gist of what I would propose... >> > https://gist.github.com/d3x0r/f496d0032476ed8b6f980f7ed31280da >> > >> > In C, there are two operators . and -> used to access members of struct >> and >> > union types. These operators are specified such that they are always >> paired >> > in usage; for example, if the left hand expression is a pointer to a >> struct >> > or union, then the operator -> MUST be used. There is no occasion where >> . >> > and -> may be interchanged, given the existing specification. >> >> This is incompatible with C++. I don't think it's worthwhile to change >> C in this way. >> > > ya, while I only just saw this, I thought shortly after posting that c++ > compatibility might be an issue; and they have separate operators overrides > for -> and . (which V8 uses such that `Local<Object> lo;` `lo.IsEmpty();` > and `lo->Get()` are interchangeable. > > However, if not specifically overridden it could be possible to make a > similar change there. (and conversely not having the operator support the > C++ back port wouldn't be an issue). It's still an error in the native > language context to use '.' on a pointer or '->' on a class/struct... and > the modification is really a patch to that error to just do the other > thing... > and add -> on references?
> > > >> >> Thanks, >> Florian >> >>