On Fri, Dec 20, 2019 at 11:59 AM J Decker <d3c...@gmail.com> wrote:

>
>
> On Tue, Dec 17, 2019 at 2:53 AM Florian Weimer <fwei...@redhat.com> wrote:
>
>> * J. Decker:
>>
>> > Here's the gist of what I would propose...
>> > https://gist.github.com/d3x0r/f496d0032476ed8b6f980f7ed31280da
>> >
>> > In C, there are two operators . and -> used to access members of struct
>> and
>> > union types. These operators are specified such that they are always
>> paired
>> > in usage; for example, if the left hand expression is a pointer to a
>> struct
>> > or union, then the operator -> MUST be used. There is no occasion where
>> .
>> > and -> may be interchanged, given the existing specification.
>>
>> This is incompatible with C++.  I don't think it's worthwhile to change
>> C in this way.
>>
>
> ya, while I only just saw this, I thought shortly after posting that c++
> compatibility might be an issue; and they have separate operators overrides
> for -> and . (which V8 uses such that `Local<Object> lo;`  `lo.IsEmpty();`
> and `lo->Get()`  are interchangeable.
>
> However, if not specifically overridden it could be possible to make a
> similar change there.   (and conversely not having the operator support the
> C++ back port wouldn't be an issue).  It's still an error in the native
> language context to use '.' on a pointer or '->' on a class/struct... and
> the modification is really a patch to that error to just do the other
> thing...
>
and add -> on references?


>
>
>
>>
>> Thanks,
>> Florian
>>
>>

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