On 4/24/19 4:24 AM, Richard Biener wrote:
> On Fri, Apr 19, 2019 at 11:09 AM Jens Gustedt <jens.gust...@inria.fr> wrote:
>>
>> Hello Jakub,
>>
>> On Fri, 19 Apr 2019 10:49:08 +0200 Jakub Jelinek <ja...@redhat.com>
>> wrote:
>>
>>> On Fri, Apr 19, 2019 at 10:19:28AM +0200, Jens Gustedt wrote:
>>>>> OTOH GCC transforms
>>>>> (uintptr_t)&a != (uintptr_t)(&b+1)
>>>>> into &a != &b + 1 (for equality compares) and then
>>>>> doesn't follow this C rule anyways.
>>>>
>>>> Actually our proposal we are discussing here goes exactly the other
>>>> way around. It basically reduces
>>>>
>>>>   &a != &b + 1
>>>>
>>>> to
>>>>
>>>>   (uintptr_t)&a != (uintptr_t)(&b+1)
>>>>
>>>> with only an exception for null pointers, but which probably don't
>>>> matter for a platform where null pointers are just all bits 0.
>>>
>>> That penalizes quite a few optimizations though.
>>> If you have
>>> ptr != ptr2
>>> and points-to analysis finds a set of variables ptr as well as ptr2
>>> points to and the sets would be disjoint, it would be nice to be able
>>> to optimize that comparison away
>>
>> yes
>>
>>> (gcc does);
>>
>> great
>>
>>> similarly, if one of the
>>> pointers is &object or &object + sizeof (object).
>>
>> Here I don't follow. Why would one waste brain and ressources to
>> optimize code that does such tricks?
>>
>>> By requiring what you request above, it can be pretty much never
>>> optimized, unless the points-to analysis is able to also record if
>>> the pointer points to the start, middle or end of object and only if
>>> it is known to be in the middle it can safely optimize, for start or
>>> end it would need to prove the other pointer is to end or start and
>>> only non-zero sized objects are involved.
>>
>> I have the impression that you just propose an inversion of the
>> roles. What you require is the user to keep track of this kind of
>> information, and to know when they do (or should not) compare a
>> one-passed pointer to something with a different provenance.
>>
>> I just don't feel that it is adequate to impose such a detailed
>> knowledge on users, which is basically about a marginal use
>> case. One-off pointers don't occur "naturally" in many places,
> 
> They occur in the single important place - loop IV tests in
> C++ style iterator != end where end is a "pointer" to one after
> the last valid iterator value.
I don't think this is limited to C++.

Jeff

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