On Wed, Jun 6, 2018 at 11:57 AM, Joel Sherrill <j...@rtems.org> wrote: > > On Wed, Jun 6, 2018 at 10:51 AM, Paul Menzel < > pmenzel+gcc.gnu....@molgen.mpg.de> wrote: > > > Dear GCC folks, > > > > > > Some scientists in our organization still want to use the Intel compiler, > > as they say, it produces faster code, which is then executed on clusters. > > Some resources on the Web [1][2] confirm this. (I am aware, that it’s > > heavily dependent on the actual program.) > > > > Do they have specific examples where icc is better for them? Or can point > to specific GCC PRs which impact them? > > > GCC versions? > > Are there specific CPU model variants of concern? > > What flags are used to compile? Some times a bit of advice can produce > improvements. > > Without specific examples, it is hard to set goals.
If I could perhaps jump in here for a moment... Just today I hit upon a series of small (in lines of code) loops that gcc can't vectorize, and intel vectorizes like a madman. They all involve a lot of heavy use of std::vector<std::vector<float>>. Comparisons were with gcc 8.1, intel 2018.u1, an AMD Opteron 6386 SE, with the program running as sched_FIFO, mlockall, affinity set to its own core, and all interrupts vectored off that core. So, as close to not-noisy as possible. I was surprised at the results results, but using each compiler's methods of dumping vectorization info, intel wins on two points: 1) It actually vectorizes 2) It's vectorizing output is much more easily readable Options were: gcc -Wall -ggdb3 -std=gnu++17 -flto -Ofast -march=native vs: icc -Ofast -std=gnu++14 So, not exactly exact, but pretty close. So here's an example of a chunk of code (not very readable, sorry about that) that intel can vectorize, and subsequently make about 50% faster: std::size_t nLayers { input.nn.size() }; //std::size_t ySize = std::max_element(input.nn.cbegin(), input.nn.cend(), [](auto a, auto b){ return a.size() < b.size(); })->size(); std::size_t ySize = 0; for (auto const & nn: input.nn) ySize = std::max(ySize, nn.size()); float yNorm[ySize]; for (auto & y: yNorm) y = 0.0f; for (std::size_t i = 0; i < xSize; ++i) yNorm[i] = xNorm[i]; for (std::size_t layer = 0; layer < nLayers; ++layer) { auto & nn = input.nn[layer]; auto & b = nn.back(); float y[ySize]; for (std::size_t i = 0; i < nn[0].size(); ++i) { y[i] = b[i]; for (std::size_t j = 0; j < nn.size() - 1; ++j) y[i] += nn.at(j).at(i) * yNorm[j]; } for (std::size_t i = 0; i < ySize; ++i) { if (layer < nLayers - 1) y[i] = std::max(y[i], 0.0f); yNorm[i] = y[i]; } } If I was better at godbolt, I could show the asm, but I'm not. I'm willing to learn, though.