Alright! I was trying to avoid touching internal functions, but I suppose it would have to be inevitable.
Before I got diving into the old archives, documentation and blog posts, do you have any pointers for where I should look to get started -- especially for using GCC internals? On Mon, Mar 12, 2018 at 2:15 PM, Richard Biener <richard.guent...@gmail.com> wrote: > On Mon, Mar 12, 2018 at 3:47 PM, Deruupu Sutoomo > <phdoftheho...@gmail.com> wrote: > > Hello! I have a question regarding Plugins... > > > > I implemented a small one as a test to get used to working with GIMPLE > and > > basic blocks. I read the Plugin API page, the wiki, and followed a > tutorial > > to get started. However, I seem to have hit a bit of a road block in > > actually modifying the output of the compiled program itself. > > > > Are plugins a "read-only" look at the compilation model? If I wanted to > > provide an implementation of an intrinsic or modify a C++-compiled > > Translation Unit in some fashion, are plugins what I should be looking > at? > > plugins are not restricted to introspection, you have full access to all > internal GCC functions so modifying the IL is possible. > > It might be easier to actually patch GCC though. > > Richard. > > > Background: I am attempting to add a function which relies on "compiler > > magic" and the file system to pull data made available to the program, > > replacing every instance of that function with the appropriate > > implementation (the data is to be constexpr). > > > > ( This is my first time on the mailing list, after carefully reading the > > descriptions for the others and asking around, this seemed to be > > appropriate. Let em know if I have the wrong space! ) >