Hello All:

There is a typo error.

The fig(2) is corrected as follows.

For ( I = 1; I < size ; i+=3)
{
       X[i] =  z[i] * ( y[i] - x[i-1]);
       X[i+1] =  z[i] * ( y[i] - x[i]);
       X[i+2] =  z[i] * ( y[i] - x[i+1]]); }

Fig(2).

Thanks & Regards
Ajit
-----Original Message-----
From: gcc-ow...@gcc.gnu.org [mailto:gcc-ow...@gcc.gnu.org] On Behalf Of Ajit 
Kumar Agarwal
Sent: Saturday, March 07, 2015 3:31 PM
To: Richard Biener; gcc@gcc.gnu.org
Cc: Vinod Kathail; Shail Aditya Gupta; Vidhumouli Hunsigida; Nagaraju Mekala
Subject: Proposal on Unrolling factor based on Data reuse.

Hello All:

I would like to propose the Unrolling factor based on Data reuse between 
different iterations.  This combines the data reuse of different iterations 
into single iterations. There is a use of MaxFactor which decides on the 
calculation of unroll factor based on Data reuse.The MaxFactor is calculated 
based on (MaxInsts/LoopBodyInsts). The MaxInsts decides on the number of 
instruction that doesn't degrades on the instruction cache. The calculation of 
the MaxInsts also considers the def and use distance for the max insts that 
does not degrades the instruction cache which leads to increase in the Live 
range width  and multiplied with the MaxInsts calculated based  on Instruction 
cache.

The following example from Livermore Loops benchmarks.

The data reuse from the previous iteration to current iteration makes the data 
reuse. Unrolling the Loop in Fig(1) can Reuse the data and thus increasing the 
performance. The unrolled loop is unrolled 3 times given in Fig(2) based on the 
algorithm for Calculation of unrolling factor used as given in Fig(3).

For ( I = 1; I < size; i++ )
{
    X[i] =  z[i] * ( y[i] - x[i-1]);
}

Fig(1).

For ( I = 1; I < size ; i+=3)
{
       X[i] =  z[i] * ( y[i] - x[i-1]);
       X[i+1] =  z[i] * ( y[i] - x[i]);
       X[i] =  z[i] * ( y[i] - x[i+1]]); }

Fig(2).

Algorithm for unroll factor based on data reuse.

If ( data_reuse == true)
{
    Unroll_factor = Reuse_distance +1;
   If(Unroll_factor < MaxFactor)
     Return unroll_factor;;
  Else{
     Unroll_factor = MaxFactor - unroll_factor.
     If( unroll_factor < MaxDistance)
        Return unroll_factor;

   }
}

Fig ( 3).

In the example given above in Fig(1) the data reuse distance and the MaxFactor 
calculated based on the maximum number of insts that don't degrades the 
instructions caches and doesn't exceed the maximum limit on def and use 
distance that increases the width of Live range. The above is considered and 
the Loop is 3 times.

Thoughts Please ?

Thanks & Regards
Ajit

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