> The "mov.L r6, r0" instruction must never be marked as frame-related, for any > function.
Also, is that rule true if we *don't* have a frame pointer? That is, when we add a constant to the stack to allocate the frame, should that function be marked as frame-related? Or is it just the fp->sp move (or potentially an add, if there's outgoing args) that shouldn't be marked?