On 10/09/13 10:11, Jakub Jelinek wrote:
> On Tue, Sep 10, 2013 at 10:06:04AM +0200, David Brown wrote:
>> This last point is crucial.  I haven't looked at the code in question,
>> but one point to check is how the functions are called.  If they are
>> often called with constant values, then they may be very much simplified
>> due to constant propagation.  Secondly, if a function is inlined, the
>> compiler has full knowledge of the effects of the function "call" and
>> can thus optimise better (keeping data in registers over the "call",
>> shuffling around loads and stores, etc.).  Finally, if the functions are
>> called in loops or other time-critical code, it can be worth spending
>> more code section space for a faster result (but sometimes smaller code
>> is faster due to caches, branch prediction buffers, etc.).
>>
>> The ideal situation is that LTO figures this out for you, and the code
> 
> At least until LTO keeps to end up with unusable or hardly usable debug
> info, effectively requiring LTO for good compiler performance is a
> non-starter.  And, the inliner we have is not dumb, if it sees an inline
> function, but it is too large, it will usually not inline it.
> So, rather than counting the lines of inline functions in headers, IMHO it
> is better to look at inliner's decisions about those functions, if it
> never inlines them, then supposedly moving them out of line is reasonable.
> 
>       Jakub
> 

That should be easy enough with "-Winline", I think.

David

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