On Tue, Nov 5, 2013 at 2:12 PM, Jeff Law <l...@redhat.com> wrote:
>
> I can't speak for Andrew, but my experience with this kind of object type
> casting in a large C++ project is that it's a red flag for a design problem.

I'm going to chime in to say that I think it's a pretty typical way to
represent a compiler IR in C++.  There is a base type that a lot of
code uses, but there is also a real type, and the way to get to that
real type is to use a cast.  We could do it all with virtual
functions, but those carry a different cost.  In effect, using virtual
functions increases the size of the code field from 16 bits to 64
bits.  It adds up.

Also this seems to be a pretty direct version of the data structures
we already have.

Ian

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