Hi, On Tue, Dec 13, 2016 at 12:43:16PM +0100, Jakub Jelinek wrote: > On Tue, Dec 13, 2016 at 12:39:01PM +0100, Thomas Schwinge wrote: > > On Fri, 9 Dec 2016 14:08:21 +0100, Martin Jambor <mjam...@suse.cz> wrote: > > > this is the promised attempt at splitting omp-low.c [...] > > > > Yay! \o/ > > > > I have not yet had a chance to review/test this patch, but I plan to. > > > > A few initial comments from the "bike shed departement"; I understand in > > GCC sources it will not be easy to rename stuff (such as files) later, so > > we should get the names agreed upon early: > > > > Generally, I agree with your division of "omp-low.c" parts. > > > > > - move everything that is part of pass_oacc_device_lower, > > > pass_omp_device_lower and pass_omp_target_link to a new file > > > omp-device.h, > > > > Should we call this file "omp-offload.c", as offloading is what this > > deals with, is the term we agreed to generally use (as far as I can > > tell)? > > That would be fine with me too.
OK, will do. > > > > - move all pre-lowering gridification stuff to a new file > > > omp-grid.c. [...] > > > > Is that code generic enough to not call this file "omp-hsa.c" or similar? > Not at the moment, but... > And this as well. But omp-grid.c is fine too. ...I prefer omp-grid.c because I plan to use gridification also for GCN targets, though hopefully only as an optimization rather than a hard requirement ...and in fact I still think it is a good optimization of simple loops for execution on all CUDA-like environments with block/thread grids because it removes conditions which the run-time can handle better. > > > > - I moved stuff that was used from all over the place to a new file > > > omp-general.c (unless it would mean exposing omp_region or > > > omp_context types). > > > > I'd have called that simply "omp.c". > > The problem with that is that the corresponding header can't be called > omp.h for obvious reasons, we already have one with very different meaning. > That is exactly the reason why I chose omp-general. Thanks, Martin