https://gcc.gnu.org/bugzilla/show_bug.cgi?id=108737
Bug ID: 108737 Summary: Apparent miscompile of infinite loop on gcc trunk in cddce2 pass Product: gcc Version: unknown Status: UNCONFIRMED Severity: normal Priority: P3 Component: c++ Assignee: unassigned at gcc dot gnu.org Reporter: njs at pobox dot com Target Milestone: --- There's a meme going around about strange compilation outputs caused infinite-loop-related UB, and while discussing it a friend stumbled on this weird behavior: https://godbolt.org/z/qfj1jabMW C++ code is: extern int foo(); void blah() { int x = foo(); while (1) { if(x) foo(); } } When compiled with whatever "gcc trunk" means on compiler explorer, and with -O3 (but not -O2), as C++ (but not C), then gcc reduces this to a single call to `foo()` followed by an empty infinite loop: blah(): sub rsp, 8 call foo() .L2: jmp .L2 As far as I can tell, there's no UB here -- 'foo' being extern means it might do anything, and infinite loops with side-effects are well-defined in C++. So this seems like a straight-up optimizer bug? Poking through the pass analysis in CE, it looks like the output of "unrolljam (tree)" is still correct, but then the output of the next pass "cddce2 (tree)" has deleted everything. Somehow it concludes that the hoisted `if` can be eliminated? idgi.