https://gcc.gnu.org/bugzilla/show_bug.cgi?id=88165
--- Comment #10 from Jonathan Wakely <redi at gcc dot gnu.org> --- (In reply to Fedor Chelnokov from comment #7) > This struct definition: > ``` > struct A { > struct B { > int i = 0; > B() {} This declares default constructor, meaning that the type is default constructible. Period. By declaring B(); you assert that B is default constructible. > }; > A(B = {}); This is valid, because the user-provided default constructor for B is all the compiler needs to see to know that B={} is valid. > }; > ``` > is accepted by GCC, but another one ({} replaced with = default) is not: > ``` > struct C { > struct D { > int i = 0; > D() = default; This declares a default constructor that might be defined implicitly by the compiler, **or** it might get deleted if the member definitions of D would make the implicit default constructor ill-formed. This is obviously very different from the case where you declare B(); There is no assertion that D is default constructible, the compiler has to deduce whether or not that's true. That depends on the default member initializer for D::i. The initializer (which is just '0' here) is a "complete class context" which means it is not processed until the class D is complete (this allows you to use other members, or e.g. sizeof(D) as the initializer). A nested class like C::D is not complete until its enclosing class is complete. This means the initializer for C::D::i is compiled after C is complete. This means whether C::D is default constructible is not known until C is complete. > }; > C(D = {}); This requires checking whether C::D is default constructible, but we are still in the body of C, so C is not complete, which means C::D is not complete, which means we don't know if C::D is default constructible. > }; > ``` > Demo: https://gcc.godbolt.org/z/WTPdTn1Yf > > Could you please explain why? I though that both must be same accepted or > same rejected. I hope the explanation above helps. GCC trunk now has a tweak to parse simple initializers like 0 immediately, instead of waiting for the class to be complete (because 0 doesn't depend on anything in the class). But for the original example in comment 0 the initializer std::numeric_limits<double>::max(); has to perform name lookup and overload resolution, and so is still delayed until the class is complete.