I think you hit that one well, swamp has the feeling its got its own
life, its own following.
Its active and alive and to be honest I don't want it to ever end.
every so often I am reminded that it must have an end but so much new
stuff comes out from it all the time.
Eventually though once its done maybe aprone could release the
server, then maybe it could really have a life though its got a mega
life of its own.
Depending on when you log in you can find ammusing things while
grind away at getting more exp and rep.
I had an entertaining session yesterday before I bought it at the factory.
Several chars with dog like names were discussing life in general
as if they were dogs, and I found it entertaining there are those moments.
On the forum there is some of that mucking round to so yeah swamp
core is almost ready well its birthed really but once its fully done
I think it will go on for ever.
If I have any real peev its that in a lot of cases the games are
completed by their devs to early before they have taken off and this
is not because of the devs its the devs, the game type curcomstances,
etc, and life.
Swamp though will never stop or will never stop for some time.
I do think if the blindgames or the future games are to survive they
need to have some degree of randomness, be customizable heavily and
be somewhat open ended maybe with a multiplayer mode.
smuglers is like that true its got a limit but a lot of stuff is
switched round for different things and I fight and explore and well.
games can live.
At 01:15 PM 3/23/2013, you wrote:
Hi Shaun,
Oh, knowing Aprone he probably could come up with something as good as
Swamp or better given enough time, but of course that is the big
problem. Developers are always faced with the question of weather to
write several mini games or one monster game like Swamp that goes on
and on life without end amen. However, some games have a life of their
own so to speak.
Take Pac-Man for example. It was suppose to be just a silly game its
developer thought up while eating a pizza of all things. Just a little
yellow guy who looks like a pizza missing a slice that eats power
pellets and dots. I don't think anyone had any idea that when Midway
released it to the U.S. market the game would take off and become one
of the first and most successful games of all time. Before they knew
it there was Pac-Man cereal, Pac-Man cartoons, Pac-Man toys, and the
infamous song by Buckner and Garsia called "Pac-Man Feavor." Even more
than 30 years later the game still shows up here and there in classic
arcade game packs on websites, and is a free download for Linux. So
some games just become popular and end up having a life of their own
so to speak.
On 3/22/13, shaun everiss <[email protected]> wrote:
> well aprone swamp is more than just you now its become one of the
> most successfull multiplayer blind audiogames to date.
> It started as a joke really a helloween type game and spun from there.
> it reminds me about shades of doom that started as a silly idea that
> was never going to go anywhere then it took off.
> I am sure other examples are a bound.
> Personally I think you will be hard pressed to create another game as
> feature rich as swamp ever was I am still playing.
> The game has loads of replay value with all the custom maps mini game
> compaignes and then the fact your multiplayer model is unending never
> ending at all.
> The game is almost like second life in a way, a community, true you
> have to do a bit of grinding to get things and true you can get owned
> but so what.
>
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].