Hi Shaun,

Oh, knowing Aprone he probably could come up with something as good as
Swamp or better given enough time, but of course that is the big
problem. Developers are always faced with the question of weather to
write several mini games or one monster game like Swamp that goes on
and on life without end amen. However, some games have a life of their
own so to speak.

Take Pac-Man for example. It was suppose to be just a silly game its
developer thought up while eating a pizza of all things. Just a little
yellow guy who looks like a pizza missing a slice that eats power
pellets and dots. I don't think anyone had any idea that when Midway
released it to the U.S. market the game would take off and become one
of the first and most successful games of all time. Before they knew
it there was Pac-Man cereal, Pac-Man cartoons, Pac-Man toys, and the
infamous song by Buckner and Garsia called "Pac-Man Feavor." Even more
than 30 years later the game still shows up here and there in classic
arcade game packs on websites, and is a free download for Linux. So
some games just become popular and end up having a life of their own
so to speak.

On 3/22/13, shaun everiss <[email protected]> wrote:
> well aprone swamp is more than just you now its become one of the
> most successfull multiplayer blind audiogames to date.
> It started as a joke really a helloween type game and spun from there.
> it reminds me about shades of doom that started as a silly idea that
> was never going to go anywhere then it took off.
> I am sure other examples are a bound.
> Personally I think you will be hard pressed to create another game as
> feature rich as swamp ever was I am still playing.
> The game has loads of replay value with all the custom maps mini game
> compaignes and then the fact your multiplayer model is unending never
> ending  at all.
> The game is almost like second life in a way, a community, true you
> have to do a bit of grinding to get things and true you can get owned
> but so what.
>

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