On the matter of replayable, I agree that the system sryth has with grindable areas with many monsters but unique missions works. Core exiles is much the same given that there are specific! missions you can do for npcs, but also general cargo, courier or mining missions which are just like trips on the company pay roll, sort of the way a taxi driver might work for some specific private higher individuals sometimes, but can always go back to a big taxi company to get generall jobs.

Another system I quite like is that in puppet nightmares, whereby the game has several very long episodes that that a good while toc omplete, but are repeatable oncedone, indeed this is quite a common system in games nowadays, the action/rpg game darksouls that my brother is a huge fan of has this sort of thing, where by you can finish the game completely after many hours of playing but restart with your levels and experience intact on a tougher difficulty (also setting yourself up for online play with other people).

To be honest though I don't think it's really the case that storm8 thought that a specific prince would get captured by goblins again and again, rather they just set a mission with specific reward chances and a button and needed a cool fantasy name and photo to go with it. you might as well just call it mission 5 for all the practical good it actually does in the game, which is again probably why the storm8 games are so much mods of eachother just with differently named stuff and some mildly different numbers in their crunching.

Beware the Grue!

Dark.

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