20 would be better, ofcause being over the other
side of the world I hardly have the cash these
days to even think of shelling out on games let
alone computers, and just when you get enough
health or something gets in the way.
I have already blown my budget this year for upgrades.
everything from my tv decoders to personal things
to electronics I use seem to be against me.
So I scarsely get a game a year.
Game packs of games are also what I look at, its
the reason I brought smuglers last year.
it was the reason why I got blindsoftwares arcade pack, and gmas pack.
I should have gotten espsoftworks pack but never
payed for a thing I really hate.
if draconis ever offered dynaman, pinbal classic
stand and extreme alien outback, ten pin ally and
dynaman in a pack I probably would buy it.
At 03:51 PM 1/19/2013, you wrote:
Hi Josh,
Sadly what you say is true when we are talking about the small blind
software market. There are too few people out there to make open
source work, and games aren't the kind of thing to attract investors
and donators the way something like NVDA would. That is why even
though I am a promoter and supporter of the open source initiative I
know I would never make enough off my games to cover the costs of
development so have went the way of commercial licensing.
That said, I think we are in many ways on the same track. With the
U.S. economy in a re session, inflation on the rise, and the cost of
living going up I've been reconsidering the cost of developing my
games and trying to figure out how to raise the income I need while
making it affordable for the average customer. Clearly a commercial
model is the only way to go about it, but I don't need to charge $35
per game. I could cut cost down to $20 and still make enough to cover
the cost of development which might make it easier for our customers
to pay for games in these financially troubled times.
Cheers!
On 1/18/13, Draconis Entertainment <[email protected]> wrote:
> Hi Tom,
>
> While open source certainly has a place
(Apple's one of the largest open
> source contributors in the world, between
spearheading the Darwin and Webkit
> projects)
it is next to impossible to build a business with it, especially
> in the visually impaired community, who have
been largely conditioned to not
> paying for things.
>
> While Android marketshare is equal or surpassing iOS marketshare in some
> places, Google actually earns more money from its iOS apps than Android as
> an entire platform. Developers develop software for iOS first
often
> exclusively
because there is little to no money to be made on Android. And
> it goes on and on.
>
> For years, I've run Maccessibility.net. We receive thousands of visitors
> every single day, (at times tens of thousands), and though we ask for
> donations, we've never received enough to even cover a month's worth of
> hosting cost. The podcasts, articles, news links, etc are offered for free,
> and everyone simply takes them. That's just the way it is.
>
> I actually like open source to a large degree, but in general, you cannot
> build a business, especially a small business, on open source.
>
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