well i had a friend who wrotea game creation tool and me being me pushed this game for all it was worth and he had fixed the bugs i found which he hadn['t and in one document at the ened he said, hey lisa no more bugs. grin. How's fte foing anyhow thomas.
Lisa Hayes



www.nutrimetics.com.au/lisahayes

----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, July 07, 2012 6:14 PM
Subject: Re: [Audyssey] x wheel how can this be a charged game?


Hi Lisa,

Grin. I like the way you think. As it happens no programmer has ever
written a perfect program. There are always going to be bugs because
human beings are not perfect and are bound to make mistakes
eventually. I make mistakes all the time and I've been programming for
about 14 years. It can be anything from a simple typo to some code
that just fails to work as expected even though the code looks
correct.

Case in point. Everyone knows I've been working on MOTA AKA Ark of
Hope privately. One of the major bugs in the game right now is it
fails to update the current room when you climb a rope. If you climb
from room 3 to room 4 the game doesn't update your position at all.
I've looked through several lines of code and can't find the bug. It
is an example of how code can look correct but behave incorrectly
despite the developer's best efforts. The only thing to do in a case
like that is to try different things until the problem gets fixed.
Programmers, no matter who they are, usually encounter such bugs on a
regular basis because we are not able to foresee problems like this in
advance.

Cheers!

On 7/7/12, Lisa Hayes <[email protected]> wrote:
and Ryan i've got a solution for cereal complainers like this kid write us a

perfect game in one sitting.  Bet he can't/.
Lisa Hayes


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