Hi Paulette,

No. The Blastbay Game Toolkit requires you learn the scripting
language, Angelscript, that it uses to extend the toolkit. Its simpler
than learning a general purpose programming language like C++ or even
a basic type language such as Visual Basic, but the principle here is
the same.

With BGT you will have to learn some programming basics like how to
create and use variables, understand variable data types, learn how to
create and call functions, use classes and objects, etc. Its not like
you can just fill out a dialog with settings, save it, and voila have
a complete game. You need to learn some programming and the specific
functions and helper scripts contained in the BGT toolkit itself.

Just for comparison sake I've got a couple of game engines in
development myself, one written in C++ and one written in Python, and
like BGT you'd still have to learn a fair amount of programming in
order to use them. The reason for that is because there is no way to
create an automatic wizard to develop a complex idea into a game.
Games require hands on modification of the source code to modify
things like the artificial intelligence used by the enemy game
characters, perhaps modify the behavior of certain items in the game,
add some extra functionality to an existing character or item not
supported by the engine itself. Therefore its essential that you, the
developer, have access to the code in order to make such modifications
as needed. Otherwise if someone created a easy wizard type interface
everything in the game would be static. At most you could rename
items, characters, perhaps move things around, change sounds, etc but
it would be the same game as the next developer's with minor
differences.

Cheers!


On 4/23/12, Paulette Vickery <[email protected]> wrote:
> Thanks Phil for your explanation of game designing. I thought that I could
> just purchase the kit and after a bit of learning and fiddling, program a
> game. I don't think that I will be doing that any time soon. But the idea is
> something to think about. I might try it in the future. So, to sum up, I
> can't just purchase the kit and build a game, right?
>
> Paulette

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