I would just like to add here that Monster Breeders will not be updated any time in the near future. If you check in with the site you'll see that the last update pronounces the current version dead. The developer says that he may be working on a newer version and it may be accessible to the blind, but he makes no promises. So basically if you're going to play monster breeders, be prepared to dead-end somewhere, and also be prepared to deal with the fact that the story, in it's current form, will never be completed.
--------------------------------------------------
From: "dark" <d...@xgam.org>
Sent: Thursday, February 09, 2012 06:28 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Any sword and sorcery games for the blind?
Well a guru would make me an ancient wise and learned teacher, but a grue would make me a mysterious creature who gets to guzzle adventurers in dark tunnels!
I think I know which one I'd rather be, ---- mmmmm, adventurers! khhhhh!

Beware the grue!

Dark.
----- Original Message ----- From: "Keith S" <hea...@mchsi.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, February 09, 2012 12:17 PM
Subject: Re: [Audyssey] Any sword and sorcery games for the blind?


Thanks so much for your help Dark. You are a true guru, and not a grue!!!
Keith
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, February 09, 2012 4:20 AM
Subject: Re: [Audyssey] Any sword and sorcery games for the blind?


Hi Kieth.

Wow what a question! and probably one that requires a long answer. Asking whether there are any sword and sorcerery themed games is a little like asking whether there are any games that use guns :d.
firstly, I suggest you go to http://audiogames.net/dbindex.php and 
search the audiogmaes.net by the genre catagory of rpgs (you might also 
want to look under adventure games and gamebooks too), that's probably 
the best way to get an overview.
Broardly speaking, there are four types of games that might fit the 
bill.
1: Audio rpgs, ie, role playing games that just use sound as interface. 
There aren't many of these, but what there is is pretty good. The two 
best in that genre are entombed, a full scale tactical turn based combat 
audio roguelike dungeon hack with many random elements and literally 
hours of playing even in the demo, see the entombed page on the 
audiogames.net database for more details, and Airik the clerric, a more 
action rpg title sort of like an audio version of Zelda, with lots of 
exploring and an on going plot (though note you'll neeed windows 7 for 
that one).
There is also Sarah and the castle of witchcraft and wizardry. Though 
strictly an adventure game more than an rpg, it is set in the harry 
potter universe, is a full first person audio adventure, with many 
puzzles, magic artifacts, and great stounds. If you like Harry potter 
you should try that.
Lastly, there id castaways. Though strictly speaking a stratogy game 
more than rpg, it does have much more of plot and mission structure than 
most other stratogy games, involving controlling a small number of units 
in more detail rather than controlling many hundreds of units.
For instance, the first mission involves being shipwrecked on a shore 
and having to build a village, farms and sustain your population in 
order to create soldiers and knights to fight back the hoards of 
attacking goblins, and eventually build and stock a ship to hopefully 
sale back from where you have come.
Further rpg games, such as another installment of the airik the clerric 
may well be in the works too.
2: Muds.

These are similar to interactive fiction, accept that everything in them, all events are real time sent from the mud server to your computer. So you'll get into combat, and combat rounds will happen whether or not you attack a monster, but typing in commands will let you do things like use special attacks, cast spells etc.
Like interactive fiction you wander through rooms and areas, but many 
muds do more than just offer puzzles. You can craft items, go on quests 
that might involve killing monsters or talking to npcs, join together 
with other players to form a party or fight against them.
all you need is a mud client to connect to the mud, such as vipmud from 
www.gmagames.com.
Another point about muds however is that some muds can have sound and 
audio, this is accomplished by creating a special script where your 
client will play sounds when certain events in the mud happen. .
Alteraeon, a game we've been discussing on list recently, and imho one 
of the best and probably most accessible muds ever, has a special sound 
pack created by Oriol gomez that has so many sounds, keys to do one 
thing instead of typing commands, helpful options and such that it 
virtually turns alteraeon from a text game into an audio rpg. See the 
audiogames.net db page for alteraeon for more details.
3:Brouser rpgs.

These are text games played in your web brouser, and are played online against many other people. Rather than typing commands interactive fiction style, you click on links to make stuff happen. So there could be a description of your location and a link called "attack monster"
Most brouser rpgs have strong competative elements, many players online, 
but also quests and other things to do as well. I'd personally recommend 
the game's warriors 2, Sryth, Monster breeder (though that one hasn't 
been pdated in a while), metroplexities and the comedy games Twilight 
heroes and Kingdom of Loathing.
See the audiogames.net db for more information.

Another catagory of games that you can play online are gamebooks. These are superficially similar to brouser rpgs, but you don't have other players, just linked sets of html pages that run together to create a story your charaacter progresses through based on your own choices and sometimes dice rolls.
Occasionally you have to fill out your own character sheet and roll your 
own dice for these, but for especially good gamebooks such as the 
chronicles of arborell or the Project Aon lone wolf series (nothing to 
do with the submarine game), it is worth it.
Combat and choices that involve death abound, and of course you clicking 
links to choose what happens not typing commands , so though technically 
gamebooks are fiction you can interact with, they are not interactive 
fiction in the strict sense.
5: If style text rpgs.

there are actually some games, ---- even some written in if languages, which, though using a similar interface to interactive fiction like Zork, have full combat mechanics, learnable skills, lots of exploring etc. though many of these are old dos programs like fallthru or westfront, they can be great fun if done properly, indeed I've been beta testing a new example of such a program myself, Eamon deluxe which is an entire adventure system with over 200 adventures in it all with combat, treasure etc.
Even if you can't run old dos style programs though, there are some 
games like this written in the if languages, like the tads games idols 
of war and magocracy, the glulks game Kirkircroup, or the zcode game 
wumpas 2000.
I think that is a sufficiently good overview. As I said, for more 
information see the db at www.audiogames.net, or the fantastic games 
like at www.pcsgames.net.
Hth!

Beware the grue!

Dark.

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