Hi,

To me the ability to play or select different playable characters is
dependent on the story more than anything else.

For example, if we had a Star Trek FPS game you might want to play
that game from the perspective of different characters. Each would
have extra features or abilities that would be unique. In a TNG game
Data might be faster and be able to exist in hazardous environments
that would normally kill a human being without requiring a hazard
suit. La Forge has his visor that allows him to see things that can't
be seen with the human eye that could be handy in certain situations.
Warf would have superior strength, stamina, and hand to hand combat
skills that would make him a great fighter in combat situations.
Playing a game from those different perspectives could be interesting.

With Tomb Hunter the game is about a single character. No one else can
fill her roll. In order to add more playable characters I'd have to
invent them for that purpose, and then the plot has to be rewritten to
 tie them into the game. I'd personally not want to do that.



On 1/19/12, Dakotah Rickard <[email protected]> wrote:
> I guess it depends on the length of the game. it's kind of like how
> some devs add unlockables that make no sense, just for replay value.
> I don't personally agree with the concept, but it could work, and it
> would add that replay value.
>
> Signed:
> Dakotah Rickard

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