Hi, To me the ability to play or select different playable characters is dependent on the story more than anything else.
For example, if we had a Star Trek FPS game you might want to play that game from the perspective of different characters. Each would have extra features or abilities that would be unique. In a TNG game Data might be faster and be able to exist in hazardous environments that would normally kill a human being without requiring a hazard suit. La Forge has his visor that allows him to see things that can't be seen with the human eye that could be handy in certain situations. Warf would have superior strength, stamina, and hand to hand combat skills that would make him a great fighter in combat situations. Playing a game from those different perspectives could be interesting. With Tomb Hunter the game is about a single character. No one else can fill her roll. In order to add more playable characters I'd have to invent them for that purpose, and then the plot has to be rewritten to tie them into the game. I'd personally not want to do that. On 1/19/12, Dakotah Rickard <[email protected]> wrote: > I guess it depends on the length of the game. it's kind of like how > some devs add unlockables that make no sense, just for replay value. > I don't personally agree with the concept, but it could work, and it > would add that replay value. > > Signed: > Dakotah Rickard --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
