Grrrrrr!  I had a two-hour run without death going, was loaded to the gills
with crap.  I got into a chat and firefight and somewhere along the line, in
trying to cancel a chat, hit escape and was bounced from the game.  Came
back of course, at full health, but having lost *everything I'd gained in
two hours of play.

 

Could you modify escape behavior so that it's null except in the safe zone?
I don't normally whine about difficulties in the game, but this one felt
unfair to me.

 

                Chris Bartlett

P.S.  One of the next feature sets I would like to see is improved
coordination between players, some sort of party system.  I was escorting a
beginner around, and I spent most of my time just making sure he was
somewhere near me.  That was when I had the escape problem.

 

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