well I will be happy to help you with any voice acting you want.
I have some work coming up that will require me to actually do work
for another bg company so this should be good practice for a small project.
At 05:09 p.m. 25/10/2011 -0700, you wrote:
Kai, I think it's been about 10 years since I last did game
controller input so I'll probably hold off on that until later, if I
end up adding it at all. I've never personally cared for using game
controllers for playing games, so I never really developed for them
in any of my games over the years.
When it comes to sounds, I believe you have proven yourself in
Castaways. Please feel free to change any sounds that you think you
can improve. If you have sounds for the guns that would be
excellent, and I could also use some type of sound for flies buzzing
around a corpse if you've got one. For the gun sounds, I originally
had them separated but later switched to pre mixed sounds. The lack
of variety is a price I'm willing to pay for increasing the number
of zombies and sound sources. As a zombie game, I have to
anticipate situations when there will be many enemies swarming you
and cutting those little corners helps. I currently have a gun shot
sound, a gun shot followed by an impact into a zombie, a gun shot
followed by an impact into a wall, and a gun shot followed by the
death of a zombie. There are a few variations to these, which just
have a number after them. Feel free to include a few versions and I
can have the game randomly pick which
one to use.
If the out of ammo and reload sounds for the guns are different, you
can include those as well.
I need to sit and come up with a list of phrases that I will need
spoken by volunteer voice actors. It's hard to plan that out in
advance though, so I will start small with more generic speech.
> Greetings jeremy.
>
> I'm inclined to agree with the majority of sentiments. It's
> your project, given at gratis, so do with it as you see fit.
> If the mouse movement system affords more control, then why
> settle for the clunky keyboard method?
>
> Question: Have you any familiarity with game controller
> input code? If yes, I think that'd be a nice alternative
> input method, since you could probably do the same with a
> game controller as with a mouse, and given that most
> controllers have analog support, you could even control
> movement speed by the position of the joystick.
>
> BTW, this is really lame, but I love drawing zombies
> towards the south shack, running deep inside it, then
> sniping them off, since they then move straight in.
>
> Re: weapons sounds: Do you prefer premixed sounds
> (gun+impact, gun+ricochet, etc), or can you code the game to
> play one sound then delay playing the next? If you can do
> the latter, it'd open up more room for audio variety
> (slightly varying impact sounds, slightly different
> ricochets each time, etc).
> If you prefer premixed audio (which, admittedly would be
> much easier to implement), I'll mix them before submitting.
>
> Kai
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