Greetings jeremy.
I'm inclined to agree with the majority of sentiments. It's your project,
given at gratis, so do with it as you see fit. If the mouse movement system
affords more control, then why settle for the clunky keyboard method?
Question: Have you any familiarity with game controller input code? If yes,
I think that'd be a nice alternative input method, since you could probably
do the same with a game controller as with a mouse, and given that most
controllers have analog support, you could even control movement speed by
the position of the joystick.
BTW, this is really lame, but I love drawing zombies towards the south
shack, running deep inside it, then sniping them off, since they then move
straight in.
Re: weapons sounds: Do you prefer premixed sounds (gun+impact, gun+ricochet,
etc), or can you code the game to play one sound then delay playing the
next? If you can do the latter, it'd open up more room for audio variety
(slightly varying impact sounds, slightly different ricochets each time,
etc).
If you prefer premixed audio (which, admittedly would be much easier to
implement), I'll mix them before submitting.
Kai
----- Original Message -----
From: "Jeremy Kaldobsky" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, October 25, 2011 9:45 AM
Subject: Re: [Audyssey] Swamp Ideas
While I was at work I was giving the code a lot of thought. Currently
I've been offering a few ways to control movement which has been giving
people more variety, but is also making it very difficult to design
things. I don't mean to imply that designing the movement is difficult,
what I mean is that the people falling into the different control
categories all have very different abilities. The people using steering
can navigate terrain that the keyboard users simply can not. I've
realized that this has been forcing me to work on the map while catering
to the most restricted group, and in a way that's a bad thing. The people
who use the more advanced controls will still be able to, but they will be
exploring a world designed to be navigated by the keyboarders.
I'm very tempted to change the controls to a single layout, which would
utilize steering and a few other things. The more I thought about the
idea of a single layout, the more I convinced myself that the layout
should be as close to the mainstream FPS standard as possible. If we are
already changing the controls, they might as well use a standard that has
developed over the past decade by players using a mouse and keyboard
combination.
If I make this kind of change, the bad thing is that it will likely split
the current Swamp players. Some people will just not accept the more
advanced controls and would probably stop playing the game altogether.
I'm just starting to think that it's a necessary step.
Please give me your thoughts on this. I already know some people won't be
happy, or they will try to suggest that I leave the alternate controls in
as an option. The problem with that idea is that I would still have to
design the maps and game to work for the clunky keyboard navigators and we
are back to the exactly same situation.
---
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