I think you're right. Whether you would have burned him or not wouldn't be
the issue, but the fact that he had already gotten burned, he didn't want to
take the chance again, and he doesn't have the time to develop Castle Quest,
darnit. I was looking forward to it, too. And, as you say, after taking on
all of the Alchemy stuff, you wouldn't have had the time to develop it,
either, unless you wanted to wait until the year 2015 to do your own stuff.
I think not?? (grin)
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 11, 2011 4:52 PM
Subject: Re: [Audyssey] Pipe 3
Hi,
Oh, I definitely don't believe Castle Quest will ever see the light of
day. Not just because of Justin's work load and personal life is too
busy for that type of game, but considering how that game was being
developed. I think we forget Justin paid another developer to write
the game, and when that developer quit he took the source code and
everything with him leaving Justin, AKA BSC, with nothing. Upon
hearing this I offered my services to help but Justin said he was
completely finished with the project. I think he was personally turned
off on the idea of out sourcing his games to third-party developers.
As it was I had just taken over the Alchemy stuff and probably
couldn't have added my full attention to CQ anyway so it probably
wouldn't have worked out in the end.
Cheers!
On 4/11/11, Bryan Peterson <bpeterson2...@cableone.net> wrote:
Somehow I doubt it. I'd love to see Castle Quest be revived, particularly
since I was one of those chosen to be a voice actor for the project. But
if
Justin's workload and personal life have become too demanding even
forrelatively simple arcade titles I can only imagine how much more work
a
game like CQ would require.
We are the Knights who saaaaay...Ni!
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