Hi, Thats a good idea, but one I think I will add to the next game in the Tomb Hunter series. Main reason is my inventory list is getting quite full with guns, swords, whips, a dagger, bow and arrow, etc. As it happens I just added a bronze brestplate to the game to help even up the odds on higher difficulty levels. I royally get my butt kicked on expert, and I hope this will help even up the odds some as enemy attacks won't do quite as much damage while Angela has it on.
On 5/31/10, clement chou <[email protected]> wrote: > Hi Tom. While your idea is great about having the health meter slowly > regenerate after drinking a potion, I think that you should do what a lot of > games also do. Have different levels worth of potion, so that one has to > choose which one to use. Say, one potion that restores 25% health, another > that restores 50, and another one that regenerates. But have diferent > conditions... say you can have potions worth more have to be reached by > passing through obstacles, or they can get droped off tougher enemies. Just > a suggestion. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
