Well, you know what they say about great minds...
  Grin.
  Good luck with it man.
  Later,
  Che

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, February 01, 2008 11:28 AM
Subject: Re: [Audyssey] copyright solution


> Hi Che,
> Actually, this is exactly what I had planned to do for Tomb Raider. I
> was planning on releasing/selling the game under a generic title called
> Tomb Hunter, siting it is a Tomb Raider-like game, but then later
> release an anonymous sound pack with music and Tomb Raider effects which
> updates the game to Tomb Raider. I legally don't market it as Tomb
> Raider, don't use Lara Croft directly, but will have the option
> available to make it into Tomb Raider if desired.
>
> Che wrote:
>>   Well, it seems to me there is an easy solution to this problem.
>>   Make your game with generic sounds for everything, don't give it a 
>> title
>> that is a licensed name, then upon game release a zip file mysteriously
>> appears on the net that has all the sounds from the Star Wars universe
>> whatever that neatly plugs into the game and replaces all sounds.
>>   The zip replacement would have no trackable source, and certainly would
>> not have anything to do with the company that released this generic game, 
>> it
>> just happened that a fan released a sound pack for it as far as they know
>> and nothing they can do about it in any realistic way.
>>     This would cut into sales a bit, as you would not have a household 
>> name
>> to market the game with, but word would get out quickly enough amongst 
>> the
>> game community about what the deal was, and the sound pack would soon be
>> shared amongst players.
>>   If you use this idea, you can send a cut of the profits to
>> [EMAIL PROTECTED], grin.
>>   Later,
>>   Che
>>
>
>
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