If they come after you, no offense but you probablywont be making games. Quite apart from the fact that they'd bleed you dry, you'd be so busy dealing with the lawsut you'd have no time for development. Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Thursday, January 31, 2008 8:09 PM Subject: Re: [Audyssey] copyrights
> hi thomas, > > When I learn visual basic, probably when i go back to college, and if I > make > games and use copyrighted material: I will just use the sounds and if they > come after me they come after me, if not, oh well. > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Thursday, January 31, 2008 11:57 AM > Subject: Re: [Audyssey] copyrights > > >> Hi Bryan, >> That is exactly the issue I am facing. If I release my Tomb Raider game >> and Star Wars games as fan fiction, make them open source, etc it might >> be enough to cover my butt legally since I did not technically make any >> money off the games. However, that still breaks the part of the end user >> license agreement that states that all sounds, music, pictures, etc are >> for my soul use, and may not be transmitted, sublicenced, etc without >> the expressed permission of the copyright holder. If so that really >> screws me if I want to even offer a free version of the game. >> What all this really boils down to is if I really want to work with >> copyrighted materials I will have to retain an attorney to give me the >> necesary legal view with copyrights to find out exactly what I can and >> can not do. Perhaps an attorney might be able to get some permission >> from the various licensing offices for the copyright holders to do what >> I want to do legally. Generally, speaking my previous experience with >> companies is they won't listen to you as an individual, but they will >> listen to your attorney if they make the request through more legal >> channels. However, obtaining an attorney to do this is not exactly a >> cheap prospect. >> >> >> >> Bryan wrote: >>> That probably wouldn't be smart. At least if he released it as >>> fanfiction >>> and freeware, Lucas Arts wouldn't have any leg to stand on because it >>> was >>> in >>> the public domain. But if he sold it...well you get the idea. It >>> wouldn't >>> be >>> pretty. >>> Time is an illusion, lunchtime doubly so. >>> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.5.516 / Virus Database: 269.19.18/1254 - Release Date: >> 1/31/2008 8:30 PM >> > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
