Hi Cara,
Yes. Not only that, but more universal languages like Java are more 
centralized arounda common framework and code base than are Microsoft's 
.NET languages. A game written in Java may only require the Sun JRE to 
run provided you haven't tied into OpenAL, DirectX, or some other 
third-party development API. To create the same game in C# .NET at a 
minimum you need to install the .NET Framework, DirectX or XNA, and 
optionally Sapi voices. In Comparison .NET stuff kind of bites.
I know FreeTTS doesn't sound quite as good as some commercial voices for 
Mac, Linux, and Windows do but I have noticed that it is very reliable. 
Sure it takes a little time to load with a Java cold start,  but if it 
is warm started FreeTTS is as responsive, fast, and works just as good 
as Eloquence is with Jaws. In fact, it might even work a little better 
with Java 6, and it can be run on Linux, Mac, and Windows.



Cara Quinn wrote:
>     Agreed, and I think it's a very good decision to move to a more  
> universal language so to speak.  <smile>  and that's not because I'm  
> on a Mac!  lol!
>
>    the idea of reusable code is a very important feature of OOP   
> languages in general, so it's not only not cheating, but also accepted  
> practice...
>
> Have an awesome day!…
>
> Smiles,
>
> Cara  :)
>   


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