Ah, I see. I thought the engine was more flexible as to adjusting the existing functions for your liking or building in new ones. This however seems good enough. Thanks, Lukas ----- Original Message ----- From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, April 02, 2007 3:23 PM Subject: Re: [Audyssey] Sarah navigation.
> Hi Lukas, > It will work like in SOD since I am using a built in engine function. > When your reach a place where you want a marker, then you eventually will > pick the spell from the list. > I will probably put it on the x hot key. > Sarah will say the spell you get a sound of it working and a little mixed > in > fire sound. > The next time you are near that place Sarah will say, > x, 1 > for your first mark. > You can mark doors or rooms you have visited so you will not have to go > into > them and hit r to check if you have been there before. > You can mark things like a toilet with a special sink with a mark and then > remember the number. > I will ask Sarah to record the word but I also need to ask David how to > add > sounds to a game patch. > Phil > > ----- Original Message ----- > From: "Neo" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Monday, April 02, 2007 8:52 AM > Subject: Re: [Audyssey] Sarah navigation. > > >> Hi, >> now I think about it, the flagrate spell would be a great feature. >> Imagine >> it like this - you would probably use this at a junction, so you'd paint >> the >> sign in the direction you're gonna take. So the next time you come to the >> spot and see your sing, you know - ah, yep, I've already been there. It >> could be handled in two ways: >> 1. After casting the spell, the engine would wait for you to choose a >> direction, then would save the information somewhere for later use. >> 2. You would manually select the direction right after using the spell. >> In both cases Sarah could probably say something like "flagrate east" or >> "sign east" etc. Seems like exactly what I was always dreaming of but was >> never able to put it into an exact idea. >> Hope you can do it like this, it would really blow me away! >> Thanks, >> Lukas >> ----- Original Message ----- >> From: "Phil Vlasak" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Monday, April 02, 2007 1:37 AM >> Subject: Re: [Audyssey] Sarah navigation. >> >> >>> Hi Tom, >>> I did not use the marker feature in SOD too much so did not miss it in >>> Sarah >>> but I can understand how it would make navigating a lot easier. >>> I have two solutions, >>> 1 I can add a marker feature to control r since it is sort of like the >>> remembral and this could be added in a patch. >>> 2. I am thinking of adding a new spell, >>> Flagrate, which Creates a burning, fiery line in the air >>> drawn with the wand into specific shapes. >>> Hermione used this spell to draw fiery X marks on the doors of the >>> circular >>> hall in the Department of Mysteries. >>> Of course I would need Sarah to record the spell word Flagrate first >>> before >>> adding it. >>> I will have to ask David how to add additional encrypted sounds to a >>> game >>> since I have not done this before. >>> In either case Sarah would say x 1 for the first mark and x 2 for the >>> second. >>> I picked x since she already says that! >>> Phil >>> >>> ----- Original Message ----- >>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <[email protected]> >>> Sent: Sunday, April 01, 2007 3:52 PM >>> Subject: Re: [Audyssey] Sarah navigation. >>> >>> >>>> Hi, >>>> Personally I miss the room describer, but since he has trouble puttin >>>> that feature I guess I can do without that one. >>>> Though placing some kind of markers would be good. Perhaps a spell >>>> Sarah >>>> leaves to remember if she was there before. >>>> >>>> >>>> Neo wrote: >>>>> Hi Phil, >>>>> personally, I believe I would cope just with the ability to place >>>>> markers. >>>>> Something like the SOD object locator (working at larger distances >>>>> than >>>>> just >>>>> 5 feet and producing continuous signals once an item appears in range) >>>>> would >>>>> also come in handy but I can do without it. The markers would however >>>>> be >>>>> fine, as sometimes the remembral simply isn't just enough. The room >>>>> describer is not a feature I would really miss or need. >>>>> Thanks, >>>>> Lukas >>>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> Gamers mailing list .. [email protected] >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>> visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> __________ Informace od NOD32 1.1189 (20050808) __________ >>> >>> Tato zprava byla proverena antivirovym systemem NOD32. >>> http://www.nod32.cz >>> >>> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > __________ Informace od NOD32 1.1189 (20050808) __________ > > Tato zprava byla proverena antivirovym systemem NOD32. > http://www.nod32.cz > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
