Hi Lukas,
It will work like in SOD since I am using a built in engine function.
When your reach a place where you want a marker, then you eventually will 
pick the spell from the list.
I will probably put it on the x hot key.
Sarah will say the spell you get a sound of it working and a little mixed in 
fire sound.
The next time you are near that place Sarah will say,
x, 1
for your first mark.
You can mark doors or rooms you have visited so you will not have to go into 
them and hit r to check if you have been there before.
You can mark things like a toilet with a special sink with a mark and then 
remember the number.
I will ask Sarah to record the word but I also need to ask David how to add 
sounds to a game patch.
Phil

----- Original Message ----- 
From: "Neo" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, April 02, 2007 8:52 AM
Subject: Re: [Audyssey] Sarah navigation.


> Hi,
> now I think about it, the flagrate spell would be a great feature. Imagine
> it like this - you would probably use this at a junction, so you'd paint 
> the
> sign in the direction you're gonna take. So the next time you come to the
> spot and see your sing, you know - ah, yep, I've already been there. It
> could be handled in two ways:
> 1. After casting the spell, the engine would wait for you to choose a
> direction, then would save the information somewhere for later use.
> 2. You would manually select the direction right after using the spell.
> In both cases Sarah could probably say something like "flagrate east" or
> "sign east" etc. Seems like exactly what I was always dreaming of but was
> never able to put it into an exact idea.
> Hope you can do it like this, it would really blow me away!
> Thanks,
> Lukas
> ----- Original Message ----- 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, April 02, 2007 1:37 AM
> Subject: Re: [Audyssey] Sarah navigation.
>
>
>> Hi Tom,
>> I did not use the marker feature in SOD too much so did not miss it in
>> Sarah
>> but I can understand how it would make navigating a lot easier.
>> I have two solutions,
>> 1 I can add a marker feature to control r since it is sort of like the
>> remembral and this could be added in a patch.
>> 2. I am thinking of adding a new spell,
>> Flagrate,  which Creates a burning, fiery line in the air
>> drawn with the wand into specific shapes.
>> Hermione used this spell to draw fiery X marks on the doors of the
>> circular
>> hall in the Department of Mysteries.
>> Of course I would need Sarah to record the spell word Flagrate first
>> before
>> adding it.
>> I will have to ask David how to add additional encrypted sounds to a game
>> since I have not done this before.
>> In either case Sarah would say x 1 for the first mark and x 2 for the
>> second.
>> I picked x since she already says that!
>> Phil
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, April 01, 2007 3:52 PM
>> Subject: Re: [Audyssey] Sarah navigation.
>>
>>
>>> Hi,
>>> Personally I miss the room describer, but since he has trouble puttin
>>> that feature I guess I can do without that one.
>>> Though placing some kind of markers would be good. Perhaps a spell Sarah
>>> leaves to remember if she was there before.
>>>
>>>
>>> Neo wrote:
>>>> Hi Phil,
>>>> personally, I believe I would cope just with the ability to place
>>>> markers.
>>>> Something like the SOD object locator (working at larger distances than
>>>> just
>>>> 5 feet and producing continuous signals once an item appears in range)
>>>> would
>>>> also come in handy but I can do without it. The markers would however 
>>>> be
>>>> fine, as sometimes the remembral simply isn't just enough. The room
>>>> describer is not a feature I would really miss or need.
>>>> Thanks,
>>>> Lukas
>>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> Gamers mailing list .. [email protected]
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> _______________________________________________
>> Gamers mailing list .. [email protected]
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>> __________ Informace od NOD32 1.1189 (20050808) __________
>>
>> Tato zprava byla proverena antivirovym systemem NOD32.
>> http://www.nod32.cz
>>
>>
>
>
> _______________________________________________
> Gamers mailing list .. [email protected]
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to