Hi Lukas, It will work like in SOD since I am using a built in engine function. When your reach a place where you want a marker, then you eventually will pick the spell from the list. I will probably put it on the x hot key. Sarah will say the spell you get a sound of it working and a little mixed in fire sound. The next time you are near that place Sarah will say, x, 1 for your first mark. You can mark doors or rooms you have visited so you will not have to go into them and hit r to check if you have been there before. You can mark things like a toilet with a special sink with a mark and then remember the number. I will ask Sarah to record the word but I also need to ask David how to add sounds to a game patch. Phil
----- Original Message ----- From: "Neo" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, April 02, 2007 8:52 AM Subject: Re: [Audyssey] Sarah navigation. > Hi, > now I think about it, the flagrate spell would be a great feature. Imagine > it like this - you would probably use this at a junction, so you'd paint > the > sign in the direction you're gonna take. So the next time you come to the > spot and see your sing, you know - ah, yep, I've already been there. It > could be handled in two ways: > 1. After casting the spell, the engine would wait for you to choose a > direction, then would save the information somewhere for later use. > 2. You would manually select the direction right after using the spell. > In both cases Sarah could probably say something like "flagrate east" or > "sign east" etc. Seems like exactly what I was always dreaming of but was > never able to put it into an exact idea. > Hope you can do it like this, it would really blow me away! > Thanks, > Lukas > ----- Original Message ----- > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Monday, April 02, 2007 1:37 AM > Subject: Re: [Audyssey] Sarah navigation. > > >> Hi Tom, >> I did not use the marker feature in SOD too much so did not miss it in >> Sarah >> but I can understand how it would make navigating a lot easier. >> I have two solutions, >> 1 I can add a marker feature to control r since it is sort of like the >> remembral and this could be added in a patch. >> 2. I am thinking of adding a new spell, >> Flagrate, which Creates a burning, fiery line in the air >> drawn with the wand into specific shapes. >> Hermione used this spell to draw fiery X marks on the doors of the >> circular >> hall in the Department of Mysteries. >> Of course I would need Sarah to record the spell word Flagrate first >> before >> adding it. >> I will have to ask David how to add additional encrypted sounds to a game >> since I have not done this before. >> In either case Sarah would say x 1 for the first mark and x 2 for the >> second. >> I picked x since she already says that! >> Phil >> >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Sunday, April 01, 2007 3:52 PM >> Subject: Re: [Audyssey] Sarah navigation. >> >> >>> Hi, >>> Personally I miss the room describer, but since he has trouble puttin >>> that feature I guess I can do without that one. >>> Though placing some kind of markers would be good. Perhaps a spell Sarah >>> leaves to remember if she was there before. >>> >>> >>> Neo wrote: >>>> Hi Phil, >>>> personally, I believe I would cope just with the ability to place >>>> markers. >>>> Something like the SOD object locator (working at larger distances than >>>> just >>>> 5 feet and producing continuous signals once an item appears in range) >>>> would >>>> also come in handy but I can do without it. The markers would however >>>> be >>>> fine, as sometimes the remembral simply isn't just enough. The room >>>> describer is not a feature I would really miss or need. >>>> Thanks, >>>> Lukas >>>> >>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> __________ Informace od NOD32 1.1189 (20050808) __________ >> >> Tato zprava byla proverena antivirovym systemem NOD32. >> http://www.nod32.cz >> >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
