Usually. Even though a passage might turn, the classroom is still 
technically "ahead" of you.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
----- Original Message ----- 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 28, 2007 7:44 AM
Subject: Re: [Audyssey] navigation problem in sarah


>
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> ----
> As shift+d is a handy feature I need to understand it.
> Suppose shift+d tells me sentor divination classroom  27 feet ahead and
> I walk ahead and  after say 5 feet  the passage is turning does it then
> mean that I can move 22 feet ahead and find the room?
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Phil Vlasak
> Sent: 28 March 2007 03:03 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] navigation problem in sarah
>
> Hi Nicol,
> The game engine determines distances from you directly to the center of
> the
> object or room subtracting half it's size.
> This means if you could walk through walls it would be 27 feet.
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