Hi Nicol, No, if you think of the way you need to get there is a right triangle but the computer calculates the hypotenuse or the third side which is the longest side in the right triangle Using the Pythagorean Theorem the distance would be shorter than your example but I don't have the time to figure it out exactly. phil
----- Original Message ----- From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, March 28, 2007 8:44 AM Subject: Re: [Audyssey] navigation problem in sarah > > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > ---- > As shift+d is a handy feature I need to understand it. > Suppose shift+d tells me sentor divination classroom 27 feet ahead and > I walk ahead and after say 5 feet the passage is turning does it then > mean that I can move 22 feet ahead and find the room? > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Phil Vlasak > Sent: 28 March 2007 03:03 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] navigation problem in sarah > > Hi Nicol, > The game engine determines distances from you directly to the center of > the > object or room subtracting half it's size. > This means if you could walk through walls it would be 27 feet. > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
