Hi Nicol,
No, if you think of the way you need to get there is a right triangle but 
the computer calculates the hypotenuse or the third side which is the 
longest side in the right triangle
Using the Pythagorean Theorem the distance would be shorter than your 
example but I don't have the time to figure it out exactly.
  phil

----- Original Message ----- 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 28, 2007 8:44 AM
Subject: Re: [Audyssey] navigation problem in sarah


>
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> ----
> As shift+d is a handy feature I need to understand it.
> Suppose shift+d tells me sentor divination classroom  27 feet ahead and
> I walk ahead and  after say 5 feet  the passage is turning does it then
> mean that I can move 22 feet ahead and find the room?
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Phil Vlasak
> Sent: 28 March 2007 03:03 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] navigation problem in sarah
>
> Hi Nicol,
> The game engine determines distances from you directly to the center of
> the
> object or room subtracting half it's size.
> This means if you could walk through walls it would be 27 feet.
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