The pie can run Windows? I didn’t know that. As for Windows XP, I’d be very 
surprised if it would run at all. Running any operating system off an SD card 
is a bad idea. (I’m looking at the Braille Note Touch) Why doesn’t the pie have 
internal storage? Wouldn’t the card be worn out from running Linux all the time?
> On Oct 21, 2016, at 4:18 PM, john <jpcarnemo...@gmail.com> wrote:
> 
> Because I needed things to google, I did a bit of looking at the Pie's specs 
> for the feasibility of running windows as a miniature gaming platform.
> Its got 1gb ram, which means you're outright using xp or earlier. Xp will 
> run happily enough on 1gb - though its happier with 2. Expect some lifetime 
> reduction in whatever card you choose for your OS drive.
> This outlaws all of VG Storm's titles, unless they manage to get their games 
> running on xp, but other than that, I can't think of anything that won't run 
> on these specs.
> The CPU looks ok - 1.2ghz, but its running four cores which will help offset 
> some of the speed issues. Fine for xp and games, as long as you don't expect 
> it to move the world.
> Storage will depend on the micro SD card you pick. A brief amazon search 
> shows me a 64gb sandisk for $20, and a 32gb for $10. If you want more, 
> there's a 128gb for $42, which means there's no real  cost per gb gain for 
> any of the capacities (a 16gb kingston is also available for $5.25, but 
> that's pushing the lower limit of what would run xp, and audiogames aren't 
> exactly small).
> The latest Pie (released in February of this year) has built-in wireless, so 
> you'll be able to play games like swamp or run muds if you want to do that.
> However, I see a couple relatively major problems:
> Firstly, you're doing one of the major noNos in computing - running an 
> operating system off something like an sd card. Xp was not designed to do 
> this. The card was not designed to do this, and the middling amount of ram 
> you have means that once you start gaming you're going to be abusing the 
> card even further. The larger the card you get the longer it'll last - so 
> that 128gb suddenly looks a lot more appealing if you don't want to have to 
> replace your storage device.
> Secondly, is the fact that you have to run windows Xp. I'm not going to 
> start on the unsupported thing - it doesn't matter for our purposes, because 
> you're not going to be doing anything secure on the pie - if its on the 
> internet, you're probably only connecting to game servers. What I will say 
> though is that you can't buy Xp anymore. This may be the death null for any 
> project that wants to sell these as fully decked out audiogaming machines. 
> The last thing you want is Microsoft kicking down your door with a lawsuit 
> over those 250 pirated copies of Xp you sold.
> I think its a really cool idea, but when you get into setting it up, its 
> probably not going to work out as well as you'd hope, unless you somehow 
> manage to configure a linux distro via wine to run all the games you want to 
> include (linux will run fine on those specs but since all of our audiogames 
> are compiled for windows you'd have to script an amazing amount of prep 
> work).
> 
> Best,
> John
> 
> --------------------------------------------------
> From: "Paul Lemm" <paul.lem...@gmail.com>
> Sent: Friday, October 21, 2016 12:52
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Subject: [Audyssey] creating an audio game console - was RE:  memory
> 
> Hi Travis,
> 
> I don't know a huge amount about it, but wouldn't something like the
> Raspberry PI be perfect for something like this?  There cheap at less than
> £40 for a brand new latest PI model, and I know you can get free text to
> speech for the PI , as I have one myself  which I use as a kind of media
> server for streaming movies and sport  so it had spoken menus.  I did
> however brought a PI for my brother as a present and turned it into a retro
> gaming console (sorry before anyone gets excited, this was a retro gaming
> console for sighted people  so completely inaccessible( that played
> everything from the ZX spectrum  through to the Nintendo N64, because it
> already had built in WIFI and USB ports it was easy to hook up to the
> internet wirelessly and we plugged an Xbox  controller  straight  into the
> PI so it was fairly straight forward.  I believe you can get a windows OS
> for the PI, I'm just not sure if audio games would run on that or not, if
> they did it would be a simple case of installing the windows OS, setting up
> the text to speech, loading  it up with  audio games  then  once done just
> copying the SD card , you could then either sell an SD card with the
> preformatted image on the card,  or set up a download to the SD card image
> that people could  download and then put on an SD card themselves, you could
> either sell the PI yourself or leave it for people to buy the PI themselves
> as they would just need to insert the preformatted SD card and it would be
> good to go with no setting up  required.
> 
> Again like I said I don't know a huge amount about the PI and the different
> operating systems and whether this would work, but now I think about it I
> vaguely remember someone on this list saying they had set up a PI to play
> audio games on, I could be wrong on this, but I'm sure someone did, I just
> can't remember who it was.
> 
> Sorry for the long message by the way
> 
> People would just need to insert the SD card into a PI and it would be all
> set up and ready to go
> 
> 
> -----Original Message-----
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Travis Siegel
> Sent: 21 October 2016 16:38
> To: Gamers Discussion list
> Subject: Re: [Audyssey] memory
> 
> No it wouldn't cost much at all.  I've already tried to fly this
> concept, and got turned down flat by most developers I approached.
> They['re just not interested.  <sigh>
> 
> Using a raspberry pi as the heart, it would be a trivial matter to build
> a menuing system, pack the sd card full of every kind of game
> imaginable, and sell the thing for a hundred bucks or so, and still make
> a bit of a proffit (admittedly, not much, but still ...) The problem is
> tht you'll need games for the thing, and since it uses an arm processor
> (the same line as the iPhones) folks just don't want to port their
> windows apps to the arm processor, even though, in some cases it's as
> simple as recompiling with a different mainstream compiler.  I thought
> about going ahead and making an sd card with all the stuff I could find
> and port on my own, then just sell the sd card for a few bucks more to
> cover costs than anything else, and I may still do that, but without
> ports of things like rsgames game client, and a bit more sound variety,
> folks aren't going to be much interested in it.
> 
> (Just for reference)
> 
> This is my second attempt to float the idea of a gaming console for the
> blind, the first attempt was several years ago using a small credit card
> sized computer from parallax, and although initially folks said they
> were interested, once the capabilities of the chip were discussed, they
> all gave it up as a bad idea, because it wasn't on par with modern
> windows systems.  (well duh), that's the whole point of a gaming
> console. But anyway, that's it in a nutshell.
> 
> 
> On 10/20/2016 6:38 PM, The Life of Z wrote:
>> Thanks Dark that' is some incouragement. Maybe I'll be able to play it
>> aafter allWWWell, that was an intresting post. I think the reason  why
>> developers don't make any game additions for the sighted is because of X
>> box 1   and playstatttion 4. I had an idea for a console for the blind but
>> I don't know how to get it off the ground. It would be like a game console
>> like and x--box or playstation except it could handle games for the blind.
>> I'd even have a li'l button tthat you could press to have a visual display
>> just incase you had sighted family or friends that wanted to play with
> you.
>> Of courrse, if I got some developers to help me bbbuild the thing, it
> would
>> probably cost a bunch like everything made fffor us blind people.
>> Somtimesss I hate that.
>> 
>> On Oct 20, 2016 11:43 AM, "Travis Siegel" <tsie...@nfbcal.org> wrote:
>> 
>>> You're likely to get a lot of responses to these questions, but I'll
> chime
>>> in anyway.
>>> 
>>> To answer the first question.
>>> 
>>> No, it doesn't take as much room for a game for the visually impaired as
>>> it does for a sighted gamer.  The reason being, although sounds can be
>>> large, (especially high-quality ones), you don't have to deal with
>>> graphics, which can eat considerably more space.  My son is always buying
>>> the newest games, and these days, they're almost always several gigabytes
>>> in size.  I have yet to see an audio game that packs that big of a punch,
>>> though I'm not exactly an expert on audio games for the blind,
> considering
>>> I'm not a fan of windows, and only recently got another windows machine
>>> which I have done without for more than 10 years.  On the other hand, I'm
>>> quite a bit puzzled why absolutely no attempt is made by folks who make
>>> blind games to make them sighted friendly. Admittedly,it would take extra
>>> work, and in some cases, it might be more work than it's worth, but in
>>> general, when a game is made for the blind community, nothing is done to
>>> the game to make it be playable by sighted gamers.
>>> 
>>> Sometimes, the effort is so minimal, it is laughable, and yet, developers
>>> of blind games do the very thing they accuse the sighted world of doing
> to
>>> us. <shrug>  I have never released a product that wasn't usable by both
>>> sighted and blind users alike, though again, I haven't been doing
> anything
>>> at all in the windows world for more than 10 years, and most of the
>>> freelance work I do has nothing to do with blind folks at all, but that's
>>> beside the point.  I find it frustrating sometimes when I download a
> shiny
>>> new game to play, only to find that my wife and children can't enjoy the
>>> game with me, because there is no attempt made to give the sighted world
>>> any interface at all.  Case in point, rs games.  Except for the sounds,
>>> there's absolutely no reason whatsoever why the client can't have the
> text
>>> written on the screen right along with the spoken text.  Instead, the
>>> sighted folks have to use the web interface wich is so plain, they don't
>>> even want to bother with it.
>>> 
>>> I've been a web developer for roughly 20 years, and honestly, it's not
>>> hard to make web sites presentable to the sighted as well as the blind if
>>> it's done correctly.  Yes, you'll need a sighted person to look at the
>>> thing, and say things like, move the graphic to the other side of the
> text,
>>> or why does that link not have a picture, but it's not a difficult
> process.
>>> 
>>> As for the rest of your questions, I'll leave those for others, as I've
>>> gotten badly off topic with this post, and while I could rant for several
>>> pages, it's not helpful to do so, so I'll stop here, with the expectation
>>> that I'll get blasted 3 ways from sunday for daring to speak such
>>> blastphemy, and discussions of how hard and time consuming it would be to
>>> make things usable by the sighted. I don't mean full out graphics with
> full
>>> motion video and such, but just a little effort put into maybe having a
> few
>>> pictures, (or as pointed about rsgames client,) just adding text instead
> of
>>> having speech only.  It's not hard, and it allows friends and family to
>>> play along, even if it's not the best experience in the world for them.
>>> 
>>> 
>>> 
>>> On 10/19/2016 12:53 PM, The Life of Z wrote:
>>> 
>>>> I have a question for you guys. Does it take a lot more memory for games
>>>> for the blind to be created or is it about the same as a game for the
>>>> sighted world? My second question is does it take up a lot of space for
>>>> all
>>>> you gamers out their who have PC computers? My third and final question
> is
>>>> this: is their a gamers page on youtube for the blind gamer like myself?
>>>> Thanks list.
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