I’m having issue with the kitchen in the Farmlands of Hope. Any hints on what 
to do regarding the Fireplace would be greatly appreciated.
Also, am I on the right track to complete the novice rittle? With some NPCs it 
is hard to know what to say to them. I wish you could use the greet option as 
an opener for most of them.
I don’t get what “A feather in the dark, a key to his regrets” means. I’ve 
scene the farmer’s wife, but not her husband.

> On Oct 8, 2016, at 12:32 AM, Devin Prater <r.d.t.pra...@gmail.com> wrote:
> 
> I've tried Frandom, and I do like it. I just wish MUD's didn't do the line
> feed thing like alter aeon does, where you'd be reading a line and
> 
> the line would break and speech would pause before moving onto the next
> line. Is there a Mush-Z option for getting rid of that? Alteraeon has that
> problem too, but Dentin said he couldn't do anything about it. It's just
> something that'd make playing MUD's a lot more enjoyable for me.
> 
> Devin Pratersent from Gmail.
> 
> On Tue, Oct 4, 2016 at 6:56 AM, dark <d...@xgam.org> wrote:
> 
>> Nope, it's nothing like flux, though i can see why you'd think so.
>> 
>> Frandum has very definitely structured quests and exploration points and
>> actual combat rather than set areas, also frandum isn't so much about
>> interlocking activities and puzzles as it is about wandering the world and
>> examining everything for progress, plus Frandom has far more by way of npcs
>> who offer information and quests and such than flux does, though i don't
>> believe it has any preset logic puzzles like the flux mine sweeper or
>> randomly occurring mazes. Frandum also has combat as part of the game, both
>> for butchering corpses for meat and as part of some quests, though killing
>> creatures doesn't give you experience on it's own, though it can improve
>> your combat skills.
>> 
>> Oh, and Frandum is obviously not set on an alien planet either.
>> 
>> All the best,
>> 
>> 
>> Dark.
>> 
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